+ Added the ability to change the upper and lower boundaries.
+ Made the drawings relative to the canvas, not to the screen. - Removed the mean line, as it didn't play nice with the ability to change upper and lower boundaries.
This commit is contained in:
parent
ff5b26d865
commit
23952af460
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@ -1,5 +1,4 @@
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module Types = {
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type rectangle = {
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// Ref: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
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left: int,
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@ -35,19 +34,26 @@ module Types = {
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xValues: array(float),
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};
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type formElements = {
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type foretoldFormElements = {
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measurableId: string,
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token: string,
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comment: string,
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};
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type distributionLimits = {
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lower: float,
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upper: float,
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};
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type canvasState = {
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isMouseDown: bool,
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lastMousePosition: option(canvasPoint),
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canvasShape: option(canvasShape),
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lastMousePosition: option(canvasPoint),
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isMouseDown: bool,
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readyToRender: bool,
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formElements,
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hasJustBeenSent: bool,
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hasJustBeenSentToForetold: bool,
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limitsHaveJustBeenUpdated: bool,
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foretoldFormElements,
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distributionLimits,
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};
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};
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@ -101,22 +107,25 @@ module CanvasContext = {
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module Convert = {
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/*
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- In this module, the fundamental unit for the canvas shape is the distance vector from the (0,0) point at the upper leftmost corner of the screen.
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- For some drawing functions, this is instead from the (0,0) point at the upper leftmost corner of the canvas element. This is irrelevant in this module.
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- The fundamental unit for a probability distribution is an x coordinate and its corresponding y probability density
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*/
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- In this module, the fundamental unit for the canvas shape is the distance vector from the (0,0) point at the upper leftmost corner of the screen.
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- For some drawing functions, this is instead from the (0,0) point at the upper leftmost corner of the canvas element. This is irrelevant in this module.
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- The fundamental unit for a probability distribution is an x coordinate and its corresponding y probability density
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*/
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let xyShapeToCanvasShape =
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(~xyShape: Types.xyShape, ~canvasElement: Dom.element) => {
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let xs = xyShape.xs;
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let ys = xyShape.ys;
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let rectangle: Types.rectangle = CanvasContext.getBoundingClientRect(canvasElement);
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let rectangle: Types.rectangle =
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CanvasContext.getBoundingClientRect(canvasElement);
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let lengthX = E.A.length(xs);
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let minX = xs[0];
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let maxX = xs[lengthX - 1];
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let ratioXs =
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float_of_int(rectangle.width) *. CanvasContext.paddingRatioX /. (maxX -. minX);
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float_of_int(rectangle.width)
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*. CanvasContext.paddingRatioX
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/. (maxX -. minX);
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let ws =
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E.A.fmap(
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x =>
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@ -131,7 +140,10 @@ module Convert = {
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let minY = 0.;
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let maxY = E.A.reduce(ys, 0., (x, y) => x > y ? x : y);
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let ratioYs = float_of_int(rectangle.height) *. CanvasContext.paddingRatioY /. (maxY -. minY);
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let ratioYs =
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float_of_int(rectangle.height)
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*. CanvasContext.paddingRatioY
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/. (maxY -. minY);
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let hs =
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E.A.fmap(
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y =>
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@ -151,11 +163,15 @@ module Convert = {
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: Types.continuousShape => {
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let xs = canvasShape.xValues;
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let hs = canvasShape.hs;
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let rectangle: Types.rectangle = CanvasContext.getBoundingClientRect(canvasElement);
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let rectangle: Types.rectangle =
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CanvasContext.getBoundingClientRect(canvasElement);
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let bottom = float_of_int(rectangle.bottom);
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let ysRelative =
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E.A.fmap(h => bottom -. h +. CanvasContext.paddingFactorY(rectangle.height), hs);
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E.A.fmap(
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h => bottom -. h +. CanvasContext.paddingFactorY(rectangle.height),
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hs,
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);
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let xyShape: Types.xyShape = {xs, ys: ysRelative};
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let continuousShape: Types.continuousShape = {
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xyShape,
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@ -196,7 +212,6 @@ module Convert = {
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};
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module Draw = {
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let line =
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(
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canvasElement: Dom.element,
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@ -218,7 +233,8 @@ module Draw = {
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let canvasPlot =
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(canvasElement: Dom.element, canvasShape: Types.canvasShape) => {
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let context = CanvasContext.getContext2d(canvasElement);
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let rectangle: Types.rectangle = CanvasContext.getBoundingClientRect(canvasElement);
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let rectangle: Types.rectangle =
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CanvasContext.getBoundingClientRect(canvasElement);
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/* Some useful reference points */
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let paddingFactorX = CanvasContext.paddingFactorX(rectangle.width);
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@ -252,36 +268,45 @@ module Draw = {
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/* Draw a line between every two adjacent points */
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let length = Array.length(canvasShape.ws);
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let windowScrollY: float = [%raw "window.scrollY"];
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CanvasContext.setStrokeStyle(context, String, "#5680cc");
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CanvasContext.lineWidth(context, 4.);
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for (i in 1 to length - 1) {
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let point0 = Convert.getPoint(canvasShape, i - 1);
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let point1 = Convert.getPoint(canvasShape, i);
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let point0 = {...point0, h: point0.h -. windowScrollY};
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let point1 = {...point1, h: point1.h -. windowScrollY};
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line(canvasElement, ~point0, ~point1);
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};
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/* Draws the expected value line */
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let continuousShape =
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Convert.canvasShapeToContinuousShape(~canvasShape, ~canvasElement);
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let mean = Distributions.Continuous.T.mean(continuousShape);
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let variance = Distributions.Continuous.T.variance(continuousShape);
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let meanLocation =
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Convert.findClosestInOrderedArrayDangerously(mean, canvasShape.xValues);
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let meanLocationCanvasX = canvasShape.ws[meanLocation];
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let meanLocationCanvasY = canvasShape.hs[meanLocation];
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CanvasContext.beginPath(context);
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CanvasContext.setStrokeStyle(context, String, "#5680cc");
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CanvasContext.setLineDash(context, [|5, 10|]);
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line(
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canvasElement,
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~point0={w: meanLocationCanvasX, h: p00.h},
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~point1={w: meanLocationCanvasX, h: meanLocationCanvasY},
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);
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CanvasContext.stroke(context);
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CanvasContext.setLineDash(context, [||]);
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// Removed on the grounds that it didn't play nice with changes in limits.
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/*
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let continuousShape =
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Convert.canvasShapeToContinuousShape(~canvasShape, ~canvasElement);
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let mean = Distributions.Continuous.T.mean(continuousShape);
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let variance = Distributions.Continuous.T.variance(continuousShape);
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let meanLocation =
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Convert.findClosestInOrderedArrayDangerously(mean, canvasShape.xValues);
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let meanLocationCanvasX = canvasShape.ws[meanLocation];
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let meanLocationCanvasY = canvasShape.hs[meanLocation];
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CanvasContext.beginPath(context);
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CanvasContext.setStrokeStyle(context, String, "#5680cc");
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CanvasContext.setLineDash(context, [|5, 10|]);
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line(
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canvasElement,
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~point0={w: meanLocationCanvasX, h: p00.h},
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~point1={
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w: meanLocationCanvasX,
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h: meanLocationCanvasY -. windowScrollY,
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},
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);
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CanvasContext.stroke(context);
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CanvasContext.setLineDash(context, [||]);
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*/
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/* draws lines parallel to x axis + factors to help w/ precise drawing. */
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CanvasContext.beginPath(context);
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CanvasContext.setStrokeStyle(context, String, "#CCC");
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@ -318,19 +343,19 @@ module Draw = {
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/* draw units along the x axis */
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CanvasContext.font(context, "16px Roboto");
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CanvasContext.lineWidth(context, 2.0);
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let numUnits = 10;
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let numIntervals = 10;
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let width = float_of_int(rectangle.width);
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let height = float_of_int(rectangle.height);
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let xMin = canvasShape.xValues[0];
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let xMax = canvasShape.xValues[length - 1];
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let xSpan = (xMax -. xMin) /. float_of_int(numUnits);
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let xSpan = (xMax -. xMin) /. float_of_int(numIntervals - 1);
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for (i in 0 to numUnits - 1) {
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for (i in 0 to numIntervals - 1) {
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let x =
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float_of_int(rectangle.left)
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+. width
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*. float_of_int(i)
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/. float_of_int(numUnits);
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/. float_of_int(numIntervals);
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let dashValue = xMin +. xSpan *. float_of_int(i);
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CanvasContext.fillText(
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Js.Float.toFixedWithPrecision(dashValue, ~digits=2),
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);
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line(
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canvasElement,
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~point0={w: x +. CanvasContext.paddingFactorX(rectangle.width), h: p00.h},
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~point0={
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w: x +. CanvasContext.paddingFactorX(rectangle.width),
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h: p00.h,
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},
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~point1={
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w: x +. CanvasContext.paddingFactorX(rectangle.width),
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h: p00.h +. 10.0,
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@ -350,9 +378,8 @@ module Draw = {
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};
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let initialDistribution = (canvasElement: Dom.element, setState) => {
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let mean = 10.0;
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let stdev = 4.0;
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let mean = 50.0;
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let stdev = 20.0;
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let numSamples = 3000;
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let normal: SymbolicDist.dist = `Normal({mean, stdev});
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};
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/* // To use a lognormal instead:
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let lognormal = SymbolicDist.Lognormal.fromMeanAndStdev(mean, stdev);
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let lognormalShape =
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SymbolicDist.GenericSimple.toShape(lognormal, numSamples);
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let lognormalXYShape: Types.xyShape =
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switch (lognormalShape) {
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| Mixed(_) => {xs: [||], ys: [||]}
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| Discrete(_) => {xs: [||], ys: [||]}
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| Continuous(m) => Distributions.Continuous.getShape(m)
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};
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*/
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let lognormal = SymbolicDist.Lognormal.fromMeanAndStdev(mean, stdev);
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let lognormalShape =
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SymbolicDist.GenericSimple.toShape(lognormal, numSamples);
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let lognormalXYShape: Types.xyShape =
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switch (lognormalShape) {
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| Mixed(_) => {xs: [||], ys: [||]}
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| Discrete(_) => {xs: [||], ys: [||]}
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| Continuous(m) => Distributions.Continuous.getShape(m)
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};
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*/
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let canvasShape = Convert.xyShapeToCanvasShape(~xyShape, ~canvasElement);
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/* let continuousShapeBack =
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Convert.canvasShapeToContinuousShape(~canvasShape, ~canvasElement);
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*/
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Convert.canvasShapeToContinuousShape(~canvasShape, ~canvasElement);
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*/
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let windowScrollY: float = [%raw "window.scrollY"];
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let canvasShape = {
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...canvasShape,
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hs: E.A.fmap(h => h +. windowScrollY, canvasShape.hs),
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};
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setState((state: Types.canvasState) => {
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{...state, canvasShape: Some(canvasShape)}
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});
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type t = Types.canvasState;
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let initialState: t = {
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isMouseDown: false,
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lastMousePosition: None,
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canvasShape: None,
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lastMousePosition: None,
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isMouseDown: false,
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readyToRender: false,
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hasJustBeenSent: false,
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formElements: {
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hasJustBeenSentToForetold: false,
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limitsHaveJustBeenUpdated: false,
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foretoldFormElements: {
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measurableId: "",
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token: "",
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comment: "",
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},
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distributionLimits: {
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lower: 0.0,
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upper: 1000.0,
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},
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};
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let updateMousePosition = (~point: Types.canvasPoint, ~setState) =>{
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setState((state: t) => ({...state, lastMousePosition: Some(point)}));
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let updateMousePosition = (~point: Types.canvasPoint, ~setState) => {
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setState((state: t) => {...state, lastMousePosition: Some(point)});
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};
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let onMouseMovement =
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@ -466,14 +503,15 @@ module State = {
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~state: t,
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~setState,
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) => {
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/* Helper functions and objects*/
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let x = ReactEvent.Mouse.clientX(event);
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let y = ReactEvent.Mouse.clientY(event);
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let windowScrollY: float = [%raw "window.scrollY"];
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let point1: Types.canvasPoint = {
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w: float_of_int(x),
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h: float_of_int(y),
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h: float_of_int(y) +. windowScrollY,
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};
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let pointIsInBetween =
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@ -485,7 +523,6 @@ module State = {
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x0 < x2 && x2 < x1 || x1 < x2 && x2 < x0;
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};
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/* If all conditions are met, update the distribution */
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let updateDistWithMouseMovement =
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(
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@ -494,12 +531,12 @@ module State = {
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~canvasShape: Types.canvasShape,
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) => {
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/*
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The mouse moves across the screen, and we get a series of (x,y) positions.
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We know where the mouse last was
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we update everything between the last (x,y) position and the new (x,y), using linear interpolation
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Note that we only want to update & iterate over the parts of the canvas which are changed by the mouse movement
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(otherwise, things might be too slow)
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*/
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The mouse moves across the screen, and we get a series of (x,y) positions.
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We know where the mouse last was
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we update everything between the last (x,y) position and the new (x,y), using linear interpolation
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Note that we only want to update & iterate over the parts of the canvas which are changed by the mouse movement
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(otherwise, things might be too slow)
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*/
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let slope = (point1.h -. point0.h) /. (point1.w -. point0.w);
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let pos0 =
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|
@ -540,19 +577,21 @@ module State = {
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(~point: Types.canvasPoint, ~rectangle: Types.rectangle) => {
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switch (
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/*
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- If we also validate the xs, this produces a jaded user experience around the edges.
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- Instead, we will also update the first and last points in the updateDistWithMouseMovement, with the findClosestInOrderedArrayDangerously function, even when the x is outside the padding zone
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- When we send the distribution to foretold, we'll get rid of the first and last points.
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*/
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- If we also validate the xs, this produces a jaded user experience around the edges.
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- Instead, we will also update the first and last points in the updateDistWithMouseMovement, with the findClosestInOrderedArrayDangerously function, even when the x is outside the padding zone
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- When we send the distribution to foretold, we'll get rid of the first and last points.
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*/
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/*
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point.w >= float_of_int(rectangle.left)
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+. CanvasContext.paddingFactorX(rectangle.width),
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point.w <= float_of_int(rectangle.right)
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-. CanvasContext.paddingFactorX(rectangle.width),
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*/
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point.h >= float_of_int(rectangle.top)
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point.w >= float_of_int(rectangle.left)
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+. CanvasContext.paddingFactorX(rectangle.width),
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point.w <= float_of_int(rectangle.right)
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-. CanvasContext.paddingFactorX(rectangle.width),
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*/
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point.h
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-. windowScrollY >= float_of_int(rectangle.top)
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+. CanvasContext.paddingFactorY(rectangle.height),
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point.h <= float_of_int(rectangle.bottom)
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point.h
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-. windowScrollY <= float_of_int(rectangle.bottom)
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-. CanvasContext.paddingFactorY(rectangle.height),
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) {
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| (true, true) => true
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|
@ -567,8 +606,8 @@ module State = {
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validateYCoordinates(~point=point1, ~rectangle),
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) {
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| (true, true) =>
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let newCanvasShape = updateDistWithMouseMovement(~point0, ~point1, ~canvasShape);
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state.readyToRender ? Draw.canvasPlot(canvasElement, newCanvasShape) : ();
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let newCanvasShape =
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updateDistWithMouseMovement(~point0, ~point1, ~canvasShape);
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setState((state: t) => {
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{
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...state,
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|
@ -577,10 +616,13 @@ module State = {
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readyToRender: false,
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}
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});
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state.readyToRender
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? Draw.canvasPlot(canvasElement, newCanvasShape) : ();
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|
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| (false, true) => updateMousePosition(~point=point1, ~setState)
|
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| (_, false) => ()
|
||||
};
|
||||
}
|
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};
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|
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switch (
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potentialCanvas,
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|
@ -589,10 +631,11 @@ module State = {
|
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state.lastMousePosition,
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) {
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| (Some(canvasElement), Some(canvasShape), true, Some(point0)) =>
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decideWithCanvas(~canvasElement, ~canvasShape, ~point0);
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decideWithCanvas(~canvasElement, ~canvasShape, ~point0)
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| (Some(canvasElement), _, true, None) =>
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let rectangle = CanvasContext.getBoundingClientRect(canvasElement);
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validateYCoordinates(~point=point1, ~rectangle) ? updateMousePosition(~point=point1, ~setState) : ();
|
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validateYCoordinates(~point=point1, ~rectangle)
|
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? updateMousePosition(~point=point1, ~setState) : ();
|
||||
| _ => ()
|
||||
};
|
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};
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|
@ -603,7 +646,7 @@ module State = {
|
|||
});
|
||||
};
|
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|
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let onSubmitForm =
|
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let onSubmitForetoldForm =
|
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(
|
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~state: Types.canvasState,
|
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~potentialCanvasElement: option(Dom.element),
|
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|
@ -615,8 +658,7 @@ module State = {
|
|||
| (None, _) => ()
|
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| (_, None) => ()
|
||||
| (Some(canvasShape), Some(canvasElement)) =>
|
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|
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let pdf =
|
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let pdf =
|
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Convert.canvasShapeToContinuousShape(~canvasShape, ~canvasElement);
|
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|
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/* create a cdf from a pdf */
|
||||
|
@ -631,27 +673,81 @@ module State = {
|
|||
let ys = [||];
|
||||
for (i in 1 to 999) {
|
||||
/*
|
||||
- see comment in validateYCoordinates as to why this starts at 1.
|
||||
- foretold accepts distributions with up to 1000 points.
|
||||
*/
|
||||
- see comment in validateYCoordinates as to why this starts at 1.
|
||||
- foretold accepts distributions with up to 1000 points.
|
||||
*/
|
||||
let j = i * 3;
|
||||
Js.Array.push(cdf.xyShape.xs[j], xs);
|
||||
Js.Array.push(cdf.xyShape.ys[j], ys);
|
||||
|
||||
();
|
||||
};
|
||||
|
||||
ForetoldAPI.predict(
|
||||
~measurableId=state.formElements.measurableId,
|
||||
~token=state.formElements.token,
|
||||
~comment=state.formElements.comment,
|
||||
~measurableId=state.foretoldFormElements.measurableId,
|
||||
~token=state.foretoldFormElements.token,
|
||||
~comment=state.foretoldFormElements.comment,
|
||||
~xs,
|
||||
~ys,
|
||||
);
|
||||
setState((state: t) => {...state, hasJustBeenSent: true});
|
||||
|
||||
setState((state: t) => {...state, hasJustBeenSentToForetold: true});
|
||||
Js.Global.setTimeout(
|
||||
() => {
|
||||
setState((state: t) => {...state, hasJustBeenSent: false});
|
||||
setState((state: t) =>
|
||||
{...state, hasJustBeenSentToForetold: false}
|
||||
)
|
||||
},
|
||||
5000,
|
||||
);
|
||||
|
||||
();
|
||||
};
|
||||
();
|
||||
};
|
||||
|
||||
let onSubmitLimitsForm =
|
||||
(
|
||||
~state: Types.canvasState,
|
||||
~potentialCanvasElement: option(Dom.element),
|
||||
~setState,
|
||||
) => {
|
||||
let potentialCanvasShape = state.canvasShape;
|
||||
|
||||
switch (potentialCanvasShape, potentialCanvasElement) {
|
||||
| (None, _) => ()
|
||||
| (_, None) => ()
|
||||
| (Some(canvasShape), Some(canvasElement)) =>
|
||||
let xValues = canvasShape.xValues;
|
||||
let length = Array.length(xValues);
|
||||
let xMin = xValues[0];
|
||||
let xMax = xValues[length - 1];
|
||||
let lower = state.distributionLimits.lower;
|
||||
let upper = state.distributionLimits.upper;
|
||||
|
||||
let slope = (upper -. lower) /. (xMax -. xMin);
|
||||
let delta = lower -. slope *. xMin;
|
||||
|
||||
let xValues = E.A.fmap(x => delta +. x *. slope, xValues);
|
||||
let newCanvasShape = {...canvasShape, xValues};
|
||||
setState((state: t) =>
|
||||
{
|
||||
...state,
|
||||
canvasShape: Some(newCanvasShape),
|
||||
limitsHaveJustBeenUpdated: true,
|
||||
}
|
||||
);
|
||||
Draw.canvasPlot(canvasElement, newCanvasShape);
|
||||
|
||||
Js.Global.setTimeout(
|
||||
() => {
|
||||
setState((state: t) =>
|
||||
{...state, limitsHaveJustBeenUpdated: false}
|
||||
)
|
||||
},
|
||||
5000,
|
||||
);
|
||||
|
||||
();
|
||||
};
|
||||
();
|
||||
|
@ -666,7 +762,6 @@ module Styles = {
|
|||
|
||||
[@react.component]
|
||||
let make = () => {
|
||||
|
||||
let canvasRef: React.Ref.t(option(Dom.element)) = React.useRef(None); // should morally live inside the state, but this is tricky.
|
||||
let (state, setState) = React.useState(() => State.initialState);
|
||||
|
||||
|
@ -684,7 +779,7 @@ let make = () => {
|
|||
None;
|
||||
});
|
||||
|
||||
/* Render the current distribution every 40ms, while the mouse is moving and changing it */
|
||||
/* Render the current distribution every 30ms, while the mouse is moving and changing it */
|
||||
React.useEffect0(() => {
|
||||
let runningInterval =
|
||||
Js.Global.setInterval(
|
||||
|
@ -693,14 +788,14 @@ let make = () => {
|
|||
{...state, readyToRender: true}
|
||||
})
|
||||
},
|
||||
40,
|
||||
30,
|
||||
);
|
||||
Some(() => Js.Global.clearInterval(runningInterval));
|
||||
});
|
||||
|
||||
<Antd.Card title={"Distribution Drawer" |> R.ste}>
|
||||
<div className=Styles.spacer />
|
||||
<p>{"Click to begin drawing, click to stop drawing" |> R.ste}</p>
|
||||
<p> {"Click to begin drawing, click to stop drawing" |> R.ste} </p>
|
||||
<canvas
|
||||
width="1000"
|
||||
height="700"
|
||||
|
@ -722,13 +817,88 @@ let make = () => {
|
|||
<br />
|
||||
<br />
|
||||
<br />
|
||||
<Antd.Card title={"Update upper and lower limits" |> R.ste}>
|
||||
<form
|
||||
id="update-limits"
|
||||
onSubmit={(e: ReactEvent.Form.t): unit => {
|
||||
ReactEvent.Form.preventDefault(e);
|
||||
/* code to run on submit */
|
||||
State.onSubmitLimitsForm(
|
||||
~state,
|
||||
~potentialCanvasElement=React.Ref.current(canvasRef),
|
||||
~setState,
|
||||
);
|
||||
();
|
||||
}}>
|
||||
<div>
|
||||
<label> {"Lower: " |> R.ste} </label>
|
||||
<input
|
||||
type_="number"
|
||||
id="lowerlimit"
|
||||
name="lowerlimit"
|
||||
value={Js.Float.toString(state.distributionLimits.lower)}
|
||||
placeholder="a number. f.ex., 0"
|
||||
required=true
|
||||
step=0.001
|
||||
onChange={event => {
|
||||
let value = ReactEvent.Form.target(event)##value;
|
||||
setState((state: Types.canvasState) => {
|
||||
{
|
||||
...state,
|
||||
distributionLimits: {
|
||||
...state.distributionLimits,
|
||||
lower: value,
|
||||
},
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<br />
|
||||
<div>
|
||||
<label> {"Upper: " |> R.ste} </label>
|
||||
<input
|
||||
type_="number"
|
||||
id="upperlimit"
|
||||
name="upperlimit"
|
||||
value={Js.Float.toString(state.distributionLimits.upper)}
|
||||
placeholder="a number. f.ex., 100"
|
||||
required=true
|
||||
step=0.001
|
||||
onChange={event => {
|
||||
let value = ReactEvent.Form.target(event)##value;
|
||||
setState((state: Types.canvasState) => {
|
||||
{
|
||||
...state,
|
||||
distributionLimits: {
|
||||
...state.distributionLimits,
|
||||
upper: value,
|
||||
},
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<br />
|
||||
<button type_="submit" id="updatelimits">
|
||||
{"Update limits" |> R.ste}
|
||||
</button>
|
||||
<br />
|
||||
<p hidden={!state.limitsHaveJustBeenUpdated}>
|
||||
{"Updated!" |> R.ste}
|
||||
</p>
|
||||
</form>
|
||||
</Antd.Card>
|
||||
<br />
|
||||
<br />
|
||||
<br />
|
||||
<Antd.Card title={"Send to foretold" |> R.ste}>
|
||||
<form
|
||||
id="send-to-foretold"
|
||||
onSubmit={(e: ReactEvent.Form.t): unit => {
|
||||
ReactEvent.Form.preventDefault(e);
|
||||
/* code to run on submit */
|
||||
State.onSubmitForm(
|
||||
State.onSubmitForetoldForm(
|
||||
~state,
|
||||
~potentialCanvasElement=React.Ref.current(canvasRef),
|
||||
~setState,
|
||||
|
@ -741,7 +911,7 @@ let make = () => {
|
|||
type_="text"
|
||||
id="measurableId"
|
||||
name="measurableId"
|
||||
value={state.formElements.measurableId}
|
||||
value={state.foretoldFormElements.measurableId}
|
||||
placeholder="The last bit in the url, after the m"
|
||||
required=true
|
||||
onChange={event => {
|
||||
|
@ -749,8 +919,8 @@ let make = () => {
|
|||
setState((state: Types.canvasState) => {
|
||||
{
|
||||
...state,
|
||||
formElements: {
|
||||
...state.formElements,
|
||||
foretoldFormElements: {
|
||||
...state.foretoldFormElements,
|
||||
measurableId: value,
|
||||
},
|
||||
}
|
||||
|
@ -765,7 +935,7 @@ let make = () => {
|
|||
type_="text"
|
||||
id="foretoldToken"
|
||||
name="foretoldToken"
|
||||
value={state.formElements.token}
|
||||
value={state.foretoldFormElements.token}
|
||||
placeholder="Profile -> Bots -> (New Bot) -> Token"
|
||||
required=true
|
||||
onChange={event => {
|
||||
|
@ -773,8 +943,8 @@ let make = () => {
|
|||
setState((state: Types.canvasState) => {
|
||||
{
|
||||
...state,
|
||||
formElements: {
|
||||
...state.formElements,
|
||||
foretoldFormElements: {
|
||||
...state.foretoldFormElements,
|
||||
token: value,
|
||||
},
|
||||
}
|
||||
|
@ -794,8 +964,8 @@ let make = () => {
|
|||
setState((state: Types.canvasState) => {
|
||||
{
|
||||
...state,
|
||||
formElements: {
|
||||
...state.formElements,
|
||||
foretoldFormElements: {
|
||||
...state.foretoldFormElements,
|
||||
comment: value,
|
||||
},
|
||||
}
|
||||
|
@ -807,7 +977,7 @@ let make = () => {
|
|||
{"Send to foretold" |> R.ste}
|
||||
</button>
|
||||
<br />
|
||||
<p hidden={!state.hasJustBeenSent}> {"Sent!" |> R.ste} </p>
|
||||
<p hidden={!state.hasJustBeenSentToForetold}> {"Sent!" |> R.ste} </p>
|
||||
</form>
|
||||
</Antd.Card>
|
||||
</Antd.Card>;
|
||||
|
|
Loading…
Reference in New Issue
Block a user