simple-squiggle/node_modules/mathjs/lib/esm/function/matrix/rotate.js

80 lines
3.0 KiB
JavaScript

import { factory } from '../../utils/factory.js';
import { arraySize } from '../../utils/array.js';
var name = 'rotate';
var dependencies = ['typed', 'multiply', 'rotationMatrix'];
export var createRotate = /* #__PURE__ */factory(name, dependencies, _ref => {
var {
typed,
multiply,
rotationMatrix
} = _ref;
/**
* Rotate a vector of size 1x2 counter-clockwise by a given angle
* Rotate a vector of size 1x3 counter-clockwise by a given angle around the given axis
*
* Syntax:
*
* math.rotate(w, theta)
* math.rotate(w, theta, v)
*
* Examples:
*
* math.rotate([11, 12], math.pi / 2) // returns matrix([-12, 11])
* math.rotate(matrix([11, 12]), math.pi / 2) // returns matrix([-12, 11])
*
* math.rotate([1, 0, 0], unit('90deg'), [0, 0, 1]) // returns matrix([0, 1, 0])
* math.rotate(matrix([1, 0, 0]), unit('90deg'), [0, 0, 1]) // returns matrix([0, 1, 0])
*
* math.rotate([1, 0], math.complex(1 + i)) // returns matrix([cos(1 + i) - sin(1 + i), sin(1 + i) + cos(1 + i)])
*
* See also:
*
* matrix, rotationMatrix
*
* @param {Array | Matrix} w Vector to rotate
* @param {number | BigNumber | Complex | Unit} theta Rotation angle
* @param {Array | Matrix} [v] Rotation axis
* @return {Array | Matrix} Multiplication of the rotation matrix and w
*/
return typed(name, {
'Array , number | BigNumber | Complex | Unit': function ArrayNumberBigNumberComplexUnit(w, theta) {
_validateSize(w, 2);
var matrixRes = multiply(rotationMatrix(theta), w);
return matrixRes.toArray();
},
'Matrix , number | BigNumber | Complex | Unit': function MatrixNumberBigNumberComplexUnit(w, theta) {
_validateSize(w, 2);
return multiply(rotationMatrix(theta), w);
},
'Array, number | BigNumber | Complex | Unit, Array | Matrix': function ArrayNumberBigNumberComplexUnitArrayMatrix(w, theta, v) {
_validateSize(w, 3);
var matrixRes = multiply(rotationMatrix(theta, v), w);
return matrixRes;
},
'Matrix, number | BigNumber | Complex | Unit, Array | Matrix': function MatrixNumberBigNumberComplexUnitArrayMatrix(w, theta, v) {
_validateSize(w, 3);
return multiply(rotationMatrix(theta, v), w);
}
});
function _validateSize(v, expectedSize) {
var actualSize = Array.isArray(v) ? arraySize(v) : v.size();
if (actualSize.length > 2) {
throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
}
if (actualSize.length === 2 && actualSize[1] !== 1) {
throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
}
if (actualSize[0] !== expectedSize) {
throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
}
}
});