simple-squiggle/node_modules/mathjs/lib/cjs/function/arithmetic/floor.js

156 lines
5.1 KiB
JavaScript

"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.createFloor = void 0;
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _decimal = _interopRequireDefault(require("decimal.js"));
var _factory = require("../../utils/factory.js");
var _collection = require("../../utils/collection.js");
var _number = require("../../utils/number.js");
var _nearlyEqual = require("../../utils/bignumber/nearlyEqual.js");
var _algorithm = require("../../type/matrix/utils/algorithm11.js");
var _algorithm2 = require("../../type/matrix/utils/algorithm14.js");
var name = 'floor';
var dependencies = ['typed', 'config', 'round', 'matrix', 'equalScalar'];
var createFloor = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) {
var typed = _ref.typed,
config = _ref.config,
round = _ref.round,
matrix = _ref.matrix,
equalScalar = _ref.equalScalar;
var algorithm11 = (0, _algorithm.createAlgorithm11)({
typed: typed,
equalScalar: equalScalar
});
var algorithm14 = (0, _algorithm2.createAlgorithm14)({
typed: typed
});
/**
* Round a value towards minus infinity.
* For matrices, the function is evaluated element wise.
*
* Syntax:
*
* math.floor(x)
* math.floor(x, n)
*
* Examples:
*
* math.floor(3.2) // returns number 3
* math.floor(3.8) // returns number 3
* math.floor(-4.2) // returns number -5
* math.floor(-4.7) // returns number -5
*
* math.floor(3.212, 2) // returns number 3.21
* math.floor(3.288, 2) // returns number 3.28
* math.floor(-4.212, 2) // returns number -4.22
* math.floor(-4.782, 2) // returns number -4.79
*
* const c = math.complex(3.24, -2.71)
* math.floor(c) // returns Complex 3 - 3i
* math.floor(c, 1) // returns Complex 3.2 - 2.8i
*
* math.floor([3.2, 3.8, -4.7]) // returns Array [3, 3, -5]
* math.floor([3.21, 3.82, -4.71], 1) // returns Array [3.2, 3.8, -4.8]
*
* See also:
*
* ceil, fix, round
*
* @param {number | BigNumber | Fraction | Complex | Array | Matrix} x Number to be rounded
* @param {number | BigNumber | Array} [n=0] Number of decimals
* @return {number | BigNumber | Fraction | Complex | Array | Matrix} Rounded value
*/
return typed('floor', {
number: function number(x) {
if ((0, _number.nearlyEqual)(x, round(x), config.epsilon)) {
return round(x);
} else {
return Math.floor(x);
}
},
'number, number': function numberNumber(x, n) {
if ((0, _number.nearlyEqual)(x, round(x, n), config.epsilon)) {
return round(x, n);
} else {
var _$split = "".concat(x, "e").split('e'),
_$split2 = (0, _slicedToArray2.default)(_$split, 2),
number = _$split2[0],
exponent = _$split2[1];
var result = Math.floor(Number("".concat(number, "e").concat(Number(exponent) + n)));
var _$split3 = "".concat(result, "e").split('e');
var _$split4 = (0, _slicedToArray2.default)(_$split3, 2);
number = _$split4[0];
exponent = _$split4[1];
return Number("".concat(number, "e").concat(Number(exponent) - n));
}
},
Complex: function Complex(x) {
return x.floor();
},
'Complex, number': function ComplexNumber(x, n) {
return x.floor(n);
},
BigNumber: function BigNumber(x) {
if ((0, _nearlyEqual.nearlyEqual)(x, round(x), config.epsilon)) {
return round(x);
} else {
return x.floor();
}
},
'BigNumber, BigNumber': function BigNumberBigNumber(x, n) {
if ((0, _nearlyEqual.nearlyEqual)(x, round(x, n), config.epsilon)) {
return round(x, n);
} else {
return x.toDecimalPlaces(n.toNumber(), _decimal.default.ROUND_FLOOR);
}
},
Fraction: function Fraction(x) {
return x.floor();
},
'Fraction, number': function FractionNumber(x, n) {
return x.floor(n);
},
'Array | Matrix': function ArrayMatrix(x) {
// deep map collection, skip zeros since floor(0) = 0
return (0, _collection.deepMap)(x, this, true);
},
'Array | Matrix, number': function ArrayMatrixNumber(x, n) {
var _this = this;
// deep map collection, skip zeros since ceil(0) = 0
return (0, _collection.deepMap)(x, function (i) {
return _this(i, n);
}, true);
},
'SparseMatrix, number | BigNumber': function SparseMatrixNumberBigNumber(x, y) {
return algorithm11(x, y, this, false);
},
'DenseMatrix, number | BigNumber': function DenseMatrixNumberBigNumber(x, y) {
return algorithm14(x, y, this, false);
},
'number | Complex | BigNumber, Array': function numberComplexBigNumberArray(x, y) {
// use matrix implementation
return algorithm14(matrix(y), x, this, true).valueOf();
}
});
});
exports.createFloor = createFloor;