simple-squiggle/node_modules/mathjs/lib/cjs/function/probability/random.js

131 lines
4.2 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.createRandomNumber = exports.createRandom = void 0;
var _factory = require("../../utils/factory.js");
var _is = require("../../utils/is.js");
var _seededRNG = require("./util/seededRNG.js");
var _randomMatrix2 = require("./util/randomMatrix.js");
var name = 'random';
var dependencies = ['typed', 'config', '?on'];
var createRandom = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) {
var typed = _ref.typed,
config = _ref.config,
on = _ref.on;
// seeded pseudo random number generator
var rng = (0, _seededRNG.createRng)(config.randomSeed);
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = (0, _seededRNG.createRng)(curr.randomSeed);
}
});
}
/**
* Return a random number larger or equal to `min` and smaller than `max`
* using a uniform distribution.
*
* Syntax:
*
* math.random() // generate a random number between 0 and 1
* math.random(max) // generate a random number between 0 and max
* math.random(min, max) // generate a random number between min and max
* math.random(size) // generate a matrix with random numbers between 0 and 1
* math.random(size, max) // generate a matrix with random numbers between 0 and max
* math.random(size, min, max) // generate a matrix with random numbers between min and max
*
* Examples:
*
* math.random() // returns a random number between 0 and 1
* math.random(100) // returns a random number between 0 and 100
* math.random(30, 40) // returns a random number between 30 and 40
* math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1
*
* See also:
*
* randomInt, pickRandom
*
* @param {Array | Matrix} [size] If provided, an array or matrix with given
* size and filled with random values is returned
* @param {number} [min] Minimum boundary for the random value, included
* @param {number} [max] Maximum boundary for the random value, excluded
* @return {number | Array | Matrix} A random number
*/
return typed(name, {
'': function _() {
return _random(0, 1);
},
number: function number(max) {
return _random(0, max);
},
'number, number': function numberNumber(min, max) {
return _random(min, max);
},
'Array | Matrix': function ArrayMatrix(size) {
return _randomMatrix(size, 0, 1);
},
'Array | Matrix, number': function ArrayMatrixNumber(size, max) {
return _randomMatrix(size, 0, max);
},
'Array | Matrix, number, number': function ArrayMatrixNumberNumber(size, min, max) {
return _randomMatrix(size, min, max);
}
});
function _randomMatrix(size, min, max) {
var res = (0, _randomMatrix2.randomMatrix)(size.valueOf(), function () {
return _random(min, max);
});
return (0, _is.isMatrix)(size) ? size.create(res) : res;
}
function _random(min, max) {
return min + rng() * (max - min);
}
}); // number only implementation of random, no matrix support
// TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that?
exports.createRandom = createRandom;
var createRandomNumber = /* #__PURE__ */(0, _factory.factory)(name, ['typed', 'config', '?on'], function (_ref2) {
var typed = _ref2.typed,
config = _ref2.config,
on = _ref2.on,
matrix = _ref2.matrix;
// seeded pseudo random number generator1
var rng = (0, _seededRNG.createRng)(config.randomSeed);
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = (0, _seededRNG.createRng)(curr.randomSeed);
}
});
}
return typed(name, {
'': function _() {
return _random(0, 1);
},
number: function number(max) {
return _random(0, max);
},
'number, number': function numberNumber(min, max) {
return _random(min, max);
}
});
function _random(min, max) {
return min + rng() * (max - min);
}
});
exports.createRandomNumber = createRandomNumber;