simple-squiggle/node_modules/mathjs/lib/cjs/function/probability/pickRandom.js

175 lines
5.6 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.createPickRandom = void 0;
var _array = require("../../utils/array.js");
var _factory = require("../../utils/factory.js");
var _is = require("../../utils/is.js");
var _seededRNG = require("./util/seededRNG.js");
var name = 'pickRandom';
var dependencies = ['typed', 'config', '?on'];
var createPickRandom = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) {
var typed = _ref.typed,
config = _ref.config,
on = _ref.on;
// seeded pseudo random number generator
var rng = (0, _seededRNG.createRng)(config.randomSeed);
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = (0, _seededRNG.createRng)(curr.randomSeed);
}
});
}
/**
* Random pick one or more values from a one dimensional array.
* Array elements are picked using a random function with uniform or weighted distribution.
*
* Syntax:
*
* math.pickRandom(array)
* math.pickRandom(array, number)
* math.pickRandom(array, weights)
* math.pickRandom(array, number, weights)
* math.pickRandom(array, weights, number)
* math.pickRandom(array, { weights, number, elementWise })
*
* Examples:
*
* math.pickRandom([3, 6, 12, 2]) // returns one of the values in the array
* math.pickRandom([3, 6, 12, 2], 2) // returns an array of two of the values in the array
* math.pickRandom([3, 6, 12, 2], { number: 2 }) // returns an array of two of the values in the array
* math.pickRandom([3, 6, 12, 2], [1, 3, 2, 1]) // returns one of the values in the array with weighted distribution
* math.pickRandom([3, 6, 12, 2], 2, [1, 3, 2, 1]) // returns an array of two of the values in the array with weighted distribution
* math.pickRandom([3, 6, 12, 2], [1, 3, 2, 1], 2) // returns an array of two of the values in the array with weighted distribution
*
* math.pickRandom([{x: 1.0, y: 2.0}, {x: 1.1, y: 2.0}], { elementWise: false })
* // returns one of the items in the array
*
* See also:
*
* random, randomInt
*
* @param {Array | Matrix} array A one dimensional array
* @param {Int} number An int or float
* @param {Array | Matrix} weights An array of ints or floats
* @return {number | Array} Returns a single random value from array when number is 1 or undefined.
* Returns an array with the configured number of elements when number is > 1.
*/
return typed(name, {
'Array | Matrix': function ArrayMatrix(possibles) {
return _pickRandom(possibles, {});
},
'Array | Matrix, Object': function ArrayMatrixObject(possibles, options) {
return _pickRandom(possibles, options);
},
'Array | Matrix, number': function ArrayMatrixNumber(possibles, number) {
return _pickRandom(possibles, {
number: number
});
},
'Array | Matrix, Array | Matrix': function ArrayMatrixArrayMatrix(possibles, weights) {
return _pickRandom(possibles, {
weights: weights
});
},
'Array | Matrix, Array | Matrix, number': function ArrayMatrixArrayMatrixNumber(possibles, weights, number) {
return _pickRandom(possibles, {
number: number,
weights: weights
});
},
'Array | Matrix, number, Array | Matrix': function ArrayMatrixNumberArrayMatrix(possibles, number, weights) {
return _pickRandom(possibles, {
number: number,
weights: weights
});
}
});
/**
* @param {Array | Matrix} possibles
* @param {{
* number?: number,
* weights?: Array | Matrix,
* elementWise: boolean
* }} options
* @returns {number | Array}
* @private
*/
function _pickRandom(possibles, _ref2) {
var number = _ref2.number,
weights = _ref2.weights,
_ref2$elementWise = _ref2.elementWise,
elementWise = _ref2$elementWise === void 0 ? true : _ref2$elementWise;
var single = typeof number === 'undefined';
if (single) {
number = 1;
}
var createMatrix = (0, _is.isMatrix)(possibles) ? possibles.create : (0, _is.isMatrix)(weights) ? weights.create : null;
possibles = possibles.valueOf(); // get Array
if (weights) {
weights = weights.valueOf(); // get Array
}
if (elementWise === true) {
possibles = (0, _array.flatten)(possibles);
weights = (0, _array.flatten)(weights);
}
var totalWeights = 0;
if (typeof weights !== 'undefined') {
if (weights.length !== possibles.length) {
throw new Error('Weights must have the same length as possibles');
}
for (var i = 0, len = weights.length; i < len; i++) {
if (!(0, _is.isNumber)(weights[i]) || weights[i] < 0) {
throw new Error('Weights must be an array of positive numbers');
}
totalWeights += weights[i];
}
}
var length = possibles.length;
var result = [];
var pick;
while (result.length < number) {
if (typeof weights === 'undefined') {
pick = possibles[Math.floor(rng() * length)];
} else {
var randKey = rng() * totalWeights;
for (var _i = 0, _len = possibles.length; _i < _len; _i++) {
randKey -= weights[_i];
if (randKey < 0) {
pick = possibles[_i];
break;
}
}
}
result.push(pick);
}
return single ? result[0] : createMatrix ? createMatrix(result) : result;
}
});
exports.createPickRandom = createPickRandom;