"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.createRandomNumber = exports.createRandom = void 0; var _factory = require("../../utils/factory.js"); var _is = require("../../utils/is.js"); var _seededRNG = require("./util/seededRNG.js"); var _randomMatrix2 = require("./util/randomMatrix.js"); var name = 'random'; var dependencies = ['typed', 'config', '?on']; var createRandom = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) { var typed = _ref.typed, config = _ref.config, on = _ref.on; // seeded pseudo random number generator var rng = (0, _seededRNG.createRng)(config.randomSeed); if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = (0, _seededRNG.createRng)(curr.randomSeed); } }); } /** * Return a random number larger or equal to `min` and smaller than `max` * using a uniform distribution. * * Syntax: * * math.random() // generate a random number between 0 and 1 * math.random(max) // generate a random number between 0 and max * math.random(min, max) // generate a random number between min and max * math.random(size) // generate a matrix with random numbers between 0 and 1 * math.random(size, max) // generate a matrix with random numbers between 0 and max * math.random(size, min, max) // generate a matrix with random numbers between min and max * * Examples: * * math.random() // returns a random number between 0 and 1 * math.random(100) // returns a random number between 0 and 100 * math.random(30, 40) // returns a random number between 30 and 40 * math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1 * * See also: * * randomInt, pickRandom * * @param {Array | Matrix} [size] If provided, an array or matrix with given * size and filled with random values is returned * @param {number} [min] Minimum boundary for the random value, included * @param {number} [max] Maximum boundary for the random value, excluded * @return {number | Array | Matrix} A random number */ return typed(name, { '': function _() { return _random(0, 1); }, number: function number(max) { return _random(0, max); }, 'number, number': function numberNumber(min, max) { return _random(min, max); }, 'Array | Matrix': function ArrayMatrix(size) { return _randomMatrix(size, 0, 1); }, 'Array | Matrix, number': function ArrayMatrixNumber(size, max) { return _randomMatrix(size, 0, max); }, 'Array | Matrix, number, number': function ArrayMatrixNumberNumber(size, min, max) { return _randomMatrix(size, min, max); } }); function _randomMatrix(size, min, max) { var res = (0, _randomMatrix2.randomMatrix)(size.valueOf(), function () { return _random(min, max); }); return (0, _is.isMatrix)(size) ? size.create(res) : res; } function _random(min, max) { return min + rng() * (max - min); } }); // number only implementation of random, no matrix support // TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that? exports.createRandom = createRandom; var createRandomNumber = /* #__PURE__ */(0, _factory.factory)(name, ['typed', 'config', '?on'], function (_ref2) { var typed = _ref2.typed, config = _ref2.config, on = _ref2.on, matrix = _ref2.matrix; // seeded pseudo random number generator1 var rng = (0, _seededRNG.createRng)(config.randomSeed); if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = (0, _seededRNG.createRng)(curr.randomSeed); } }); } return typed(name, { '': function _() { return _random(0, 1); }, number: function number(max) { return _random(0, max); }, 'number, number': function numberNumber(min, max) { return _random(min, max); } }); function _random(min, max) { return min + rng() * (max - min); } }); exports.createRandomNumber = createRandomNumber;