simple-squiggle/node_modules/mathjs/lib/esm/function/matrix/rotationMatrix.js

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import { isBigNumber } from '../../utils/is.js';
import { factory } from '../../utils/factory.js';
var name = 'rotationMatrix';
var dependencies = ['typed', 'config', 'multiplyScalar', 'addScalar', 'unaryMinus', 'norm', 'matrix', 'BigNumber', 'DenseMatrix', 'SparseMatrix', 'cos', 'sin'];
export var createRotationMatrix = /* #__PURE__ */factory(name, dependencies, _ref => {
var {
typed,
config,
multiplyScalar,
addScalar,
unaryMinus,
norm,
BigNumber,
matrix,
DenseMatrix,
SparseMatrix,
cos,
sin
} = _ref;
/**
* Create a 2-dimensional counter-clockwise rotation matrix (2x2) for a given angle (expressed in radians).
* Create a 2-dimensional counter-clockwise rotation matrix (3x3) by a given angle (expressed in radians) around a given axis (1x3).
*
* Syntax:
*
* math.rotationMatrix(theta)
* math.rotationMatrix(theta, format)
* math.rotationMatrix(theta, [v])
* math.rotationMatrix(theta, [v], format)
*
* Examples:
*
* math.rotationMatrix(math.pi / 2) // returns [[0, -1], [1, 0]]
* math.rotationMatrix(math.bignumber(1)) // returns [[bignumber(cos(1)), bignumber(-sin(1))], [bignumber(sin(1)), bignumber(cos(1))]]
* math.rotationMatrix(math.complex(1 + i)) // returns [[cos(1 + i), -sin(1 + i)], [sin(1 + i), cos(1 + i)]]
* math.rotationMatrix(math.unit('1rad')) // returns [[cos(1), -sin(1)], [sin(1), cos(1)]]
*
* math.rotationMatrix(math.pi / 2, [0, 1, 0]) // returns [[0, 0, 1], [0, 1, 0], [-1, 0, 0]]
* math.rotationMatrix(math.pi / 2, matrix([0, 1, 0])) // returns matrix([[0, 0, 1], [0, 1, 0], [-1, 0, 0]])
*
*
* See also:
*
* matrix, cos, sin
*
*
* @param {number | BigNumber | Complex | Unit} theta Rotation angle
* @param {Array | Matrix} [v] Rotation axis
* @param {string} [format] Result Matrix storage format
* @return {Array | Matrix} Rotation matrix
*/
return typed(name, {
'': function _() {
return config.matrix === 'Matrix' ? matrix([]) : [];
},
string: function string(format) {
return matrix(format);
},
'number | BigNumber | Complex | Unit': function numberBigNumberComplexUnit(theta) {
return _rotationMatrix2x2(theta, config.matrix === 'Matrix' ? 'dense' : undefined);
},
'number | BigNumber | Complex | Unit, string': function numberBigNumberComplexUnitString(theta, format) {
return _rotationMatrix2x2(theta, format);
},
'number | BigNumber | Complex | Unit, Array': function numberBigNumberComplexUnitArray(theta, v) {
var matrixV = matrix(v);
_validateVector(matrixV);
return _rotationMatrix3x3(theta, matrixV, undefined);
},
'number | BigNumber | Complex | Unit, Matrix': function numberBigNumberComplexUnitMatrix(theta, v) {
_validateVector(v);
var storageType = v.storage() || (config.matrix === 'Matrix' ? 'dense' : undefined);
return _rotationMatrix3x3(theta, v, storageType);
},
'number | BigNumber | Complex | Unit, Array, string': function numberBigNumberComplexUnitArrayString(theta, v, format) {
var matrixV = matrix(v);
_validateVector(matrixV);
return _rotationMatrix3x3(theta, matrixV, format);
},
'number | BigNumber | Complex | Unit, Matrix, string': function numberBigNumberComplexUnitMatrixString(theta, v, format) {
_validateVector(v);
return _rotationMatrix3x3(theta, v, format);
}
});
/**
* Returns 2x2 matrix of 2D rotation of angle theta
*
* @param {number | BigNumber | Complex | Unit} theta The rotation angle
* @param {string} format The result Matrix storage format
* @returns {Matrix}
* @private
*/
function _rotationMatrix2x2(theta, format) {
var Big = isBigNumber(theta);
var minusOne = Big ? new BigNumber(-1) : -1;
var cosTheta = cos(theta);
var sinTheta = sin(theta);
var data = [[cosTheta, multiplyScalar(minusOne, sinTheta)], [sinTheta, cosTheta]];
return _convertToFormat(data, format);
}
function _validateVector(v) {
var size = v.size();
if (size.length < 1 || size[0] !== 3) {
throw new RangeError('Vector must be of dimensions 1x3');
}
}
function _mul(array) {
return array.reduce((p, curr) => multiplyScalar(p, curr));
}
function _convertToFormat(data, format) {
if (format) {
if (format === 'sparse') {
return new SparseMatrix(data);
}
if (format === 'dense') {
return new DenseMatrix(data);
}
throw new TypeError("Unknown matrix type \"".concat(format, "\""));
}
return data;
}
/**
* Returns a 3x3 matrix of rotation of angle theta around vector v
*
* @param {number | BigNumber | Complex | Unit} theta The rotation angle
* @param {Matrix} v The rotation axis vector
* @param {string} format The storage format of the resulting matrix
* @returns {Matrix}
* @private
*/
function _rotationMatrix3x3(theta, v, format) {
var normV = norm(v);
if (normV === 0) {
throw new RangeError('Rotation around zero vector');
}
var Big = isBigNumber(theta) ? BigNumber : null;
var one = Big ? new Big(1) : 1;
var minusOne = Big ? new Big(-1) : -1;
var vx = Big ? new Big(v.get([0]) / normV) : v.get([0]) / normV;
var vy = Big ? new Big(v.get([1]) / normV) : v.get([1]) / normV;
var vz = Big ? new Big(v.get([2]) / normV) : v.get([2]) / normV;
var c = cos(theta);
var oneMinusC = addScalar(one, unaryMinus(c));
var s = sin(theta);
var r11 = addScalar(c, _mul([vx, vx, oneMinusC]));
var r12 = addScalar(_mul([vx, vy, oneMinusC]), _mul([minusOne, vz, s]));
var r13 = addScalar(_mul([vx, vz, oneMinusC]), _mul([vy, s]));
var r21 = addScalar(_mul([vx, vy, oneMinusC]), _mul([vz, s]));
var r22 = addScalar(c, _mul([vy, vy, oneMinusC]));
var r23 = addScalar(_mul([vy, vz, oneMinusC]), _mul([minusOne, vx, s]));
var r31 = addScalar(_mul([vx, vz, oneMinusC]), _mul([minusOne, vy, s]));
var r32 = addScalar(_mul([vy, vz, oneMinusC]), _mul([vx, s]));
var r33 = addScalar(c, _mul([vz, vz, oneMinusC]));
var data = [[r11, r12, r13], [r21, r22, r23], [r31, r32, r33]];
return _convertToFormat(data, format);
}
});