simple-squiggle/node_modules/mathjs/lib/esm/function/trigonometry/cos.js

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import { factory } from '../../utils/factory.js';
import { deepMap } from '../../utils/collection.js';
var name = 'cos';
var dependencies = ['typed'];
export var createCos = /* #__PURE__ */factory(name, dependencies, _ref => {
var {
typed
} = _ref;
/**
* Calculate the cosine of a value.
*
* For matrices, the function is evaluated element wise.
*
* Syntax:
*
* math.cos(x)
*
* Examples:
*
* math.cos(2) // returns number -0.4161468365471422
* math.cos(math.pi / 4) // returns number 0.7071067811865475
* math.cos(math.unit(180, 'deg')) // returns number -1
* math.cos(math.unit(60, 'deg')) // returns number 0.5
*
* const angle = 0.2
* math.pow(math.sin(angle), 2) + math.pow(math.cos(angle), 2) // returns number ~1
*
* See also:
*
* cos, tan
*
* @param {number | BigNumber | Complex | Unit | Array | Matrix} x Function input
* @return {number | BigNumber | Complex | Array | Matrix} Cosine of x
*/
return typed(name, {
number: Math.cos,
Complex: function Complex(x) {
return x.cos();
},
BigNumber: function BigNumber(x) {
return x.cos();
},
Unit: function Unit(x) {
if (!x.hasBase(x.constructor.BASE_UNITS.ANGLE)) {
throw new TypeError('Unit in function cos is no angle');
}
return this(x.value);
},
'Array | Matrix': function ArrayMatrix(x) {
return deepMap(x, this);
}
});
});