time-to-botec/js/node_modules/@stdlib/constants/float64/sqrt-eps
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00
..
docs feat: add the node modules 2022-12-03 12:44:49 +00:00
lib feat: add the node modules 2022-12-03 12:44:49 +00:00
package.json feat: add the node modules 2022-12-03 12:44:49 +00:00
README.md feat: add the node modules 2022-12-03 12:44:49 +00:00

Square Root of Epsilon

Square root of double-precision floating-point epsilon.

Usage

var FLOAT64_SQRT_EPSILON = require( '@stdlib/constants/float64/sqrt-eps' );

FLOAT64_SQRT_EPSILON

Square root of double-precision floating-point epsilon.

var bool = ( FLOAT64_SQRT_EPSILON === 0.14901161193847656e-7 );
// returns true

Examples

var abs = require( '@stdlib/math/base/special/abs' );
var max = require( '@stdlib/math/base/special/max' );
var randu = require( '@stdlib/random/base/randu' );
var FLOAT64_SQRT_EPSILON = require( '@stdlib/constants/float64/sqrt-eps' );

var bool;
var a;
var b;
var i;

function isApprox( a, b ) {
    var delta;
    var tol;

    delta = abs( a - b );
    tol = FLOAT64_SQRT_EPSILON * max( abs( a ), abs( b ) );

    return ( delta <= tol );
}

for ( i = 0; i < 100; i++ ) {
    a = randu() * 10.0;
    b = a + (randu()*5.0e-7) - 2.5e-7;
    bool = isApprox( a, b );
    console.log( '%d %s approximately equal to %d. Delta: %d.', a, ( bool ) ? 'is' : 'is not', b, abs( a - b ) );
}