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README.md |
Quantile Function
Triangular distribution quantile function.
The quantile function for a Triangular random variable is
where a
is the lower limit, b
is the upper limit and c
is the mode.
Usage
var quantile = require( '@stdlib/stats/base/dists/triangular/quantile' );
quantile( p, a, b, c )
Evaluates the quantile function for a triangular distribution with parameters a
(lower limit), b
(upper limit) and c
(mode).
var y = quantile( 0.9, -1.0, 1.0, 0.0 );
// returns ~0.553
y = quantile( 0.1, -1.0, 1.0, 0.5 );
// returns ~-0.452
y = quantile( 0.1, -20.0, 0.0, -2.0 );
// returns -14.0
y = quantile( 0.8, 0.0, 20.0, 0.0 );
// returns ~11.056
If provided a probability p
outside the interval [0,1]
, the function returns NaN
.
var y = quantile( 1.9, 0.0, 1.0, 0.5 );
// returns NaN
y = quantile( -0.1, 0.0, 1.0, 0.5 );
// returns NaN
If provided NaN
as any argument, the function returns NaN
.
var y = quantile( NaN, 0.0, 1.0, 0.5 );
// returns NaN
y = quantile( 0.1, NaN, 1.0, 0.5 );
// returns NaN
y = quantile( 0.1, 0.0, NaN, 0.5 );
// returns NaN
y = quantile( 0.1, 0.0, 1.0, NaN );
// returns NaN
If provided parameters not satisfying a <= c <= b
, the function returns NaN
.
var y = quantile( 0.1, 1.0, 0.0, 1.5 );
// returns NaN
y = quantile( 0.1, 1.0, 0.0, -1.0 );
// returns NaN
y = quantile( 0.1, 0.0, -1.0, 0.5 );
// returns NaN
quantile.factory( a, b, c )
Returns a function for evaluating the quantile function of a triangular distribution with parameters a
(lower limit), b
(upper limit) and c
(mode).
var myquantile = quantile.factory( 2.0, 4.0, 2.5 );
var y = myquantile( 0.4 );
// returns ~2.658
y = myquantile( 0.8 );
// returns ~3.225
Examples
var randu = require( '@stdlib/random/base/randu' );
var quantile = require( '@stdlib/stats/base/dists/triangular/quantile' );
var a;
var b;
var c;
var p;
var y;
var i;
for ( i = 0; i < 25; i++ ) {
p = randu();
a = randu() * 10.0;
b = a + (randu() * 40.0);
c = a + ((b-a) * randu());
y = quantile( p, a, b, c );
console.log( 'p: %d, a: %d, b: %d, c: %d, Q(p;a,b,c): %d', p.toFixed( 4 ), a.toFixed( 4 ), b.toFixed( 4 ), c.toFixed( 4 ), y.toFixed( 4 ) );
}