time-to-botec/squiggle/node_modules/@stdlib/blas/base/sswap/lib/ndarray.native.js
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

70 lines
2.1 KiB
JavaScript

/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MODULES //
var Float32Array = require( '@stdlib/array/float32' );
var addon = require( './sswap.native.js' );
// MAIN //
/**
* Interchanges two single-precision floating-point vectors.
*
* @param {PositiveInteger} N - number of values to swap
* @param {Float32Array} x - first input array
* @param {integer} strideX - `x` stride length
* @param {NonNegativeInteger} offsetX - starting `x` index
* @param {Float32Array} y - second input array
* @param {integer} strideY - `y` stride length
* @param {NonNegativeInteger} offsetY - starting `y` index
* @returns {Float32Array} `y`
*
* @example
* var Float32Array = require( '@stdlib/array/float32' );
*
* var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
*
* sswap( x.length, x, 1, 0, y, 1, 0 );
* // x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
* // y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
*/
function sswap( N, x, strideX, offsetX, y, strideY, offsetY ) {
var viewX;
var viewY;
if ( strideX < 0 ) {
offsetX += (N-1) * strideX;
}
if ( strideY < 0 ) {
offsetY += (N-1) * strideY;
}
viewX = new Float32Array( x.buffer, x.byteOffset+(x.BYTES_PER_ELEMENT*offsetX), x.length-offsetX ); // eslint-disable-line max-len
viewY = new Float32Array( y.buffer, y.byteOffset+(y.BYTES_PER_ELEMENT*offsetY), y.length-offsetY ); // eslint-disable-line max-len
addon( N, viewX, strideX, viewY, strideY );
return y;
}
// EXPORTS //
module.exports = sswap;