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Filled Array
Create a filled array.
Usage
var filledarray = require( '@stdlib/array/filled' );
filledarray( [dtype] )
Creates a filled array having a specified data type dtype.
var arr = filledarray();
// returns <Float64Array>
The function recognizes the following data types:
float64: double-precision floating-point numbers (IEEE 754)float32: single-precision floating-point numbers (IEEE 754)int32: 32-bit two's complement signed integersuint32: 32-bit unsigned integersint16: 16-bit two's complement signed integersuint16: 16-bit unsigned integersint8: 8-bit two's complement signed integersuint8: 8-bit unsigned integersuint8c: 8-bit unsigned integers clamped to0-255generic: generic JavaScript values
By default, the output array data type is float64 (i.e., a typed array). To specify an alternative data type, provide a dtype argument.
var arr = filledarray( 'int32' );
// returns <Int32Array>
filledarray( value, length[, dtype] )
Returns a filled array having a specified length.
var arr1 = filledarray( 1.0, 5 );
// returns <Float64Array>[ 1.0, 1.0, 1.0, 1.0, 1.0 ]
var arr2 = filledarray( 1, 5, 'uint8' );
// returns <Uint8Array>[ 1, 1, 1, 1, 1 ]
filledarray( value, array[, dtype] )
Creates a filled array from another array (or array-like object).
var arr0 = {
'0': 0.5,
'1': 0.5,
'2': 0.5,
'length': 3
};
var arr1 = filledarray( 1.0, arr0 );
// returns <Float64Array>[ 1.0, 1.0, 1.0 ]
var arr2 = filledarray( 2.0, arr1 );
// returns <Float64Array>[ 2.0, 2.0, 2.0 ]
var arr3 = filledarray( 3, arr1, 'int32' );
// returns <Int32Array>[ 3, 3, 3 ]
filledarray( value, iterable[, dtype] )
Creates a filled array from an iterable.
var iterConstant = require( '@stdlib/iter/constant' );
var it = iterConstant( 3.0, {
'iter': 3
});
var arr1 = filledarray( 1.0, it );
// returns <Float64Array>[ 1.0, 1.0, 1.0 ]
var arr2 = filledarray( 1.0, it, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0 ]
filledarray( value, buffer[, byteOffset[, length]][, dtype] )
Returns a filled typed array view of an ArrayBuffer.
var ArrayBuffer = require( '@stdlib/array/buffer' );
var buf = new ArrayBuffer( 32 );
var arr = filledarray( 1.0, buf );
// returns <Float64Array>[ 1.0, 1.0, 1.0, 1.0 ]
buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ]
buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16 );
// returns <Float64Array>[ 1.0, 1.0 ]
buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16, 'float32' );
// returns <Float32Array>[ 1.0, 1.0, 1.0, 1.0 ]
buf = new ArrayBuffer( 32 );
arr = filledarray( 1.0, buf, 16, 1 );
// returns <Float64Array>[ 1.0 ]
buf = new ArrayBuffer( 32 );
arr = filledarray( 1, buf, 10, 4, 'int16' );
// returns <Int16Array>[ 1, 1, 1, 1 ]
Notes
- Creating a generic array from an
ArrayBufferis not supported.
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var dtypes = require( '@stdlib/array/dtypes' );
var filledarray = require( '@stdlib/array/filled' );
// Generate a random number:
var r = discreteUniform( 0, 100 );
// Get the list of supported array data types:
var dt = dtypes();
// Generate filled arrays...
var arr;
var i;
for ( i = 0; i < dt.length; i++ ) {
arr = filledarray( r, 10, dt[ i ] );
console.log( arr );
}