time-to-botec/js/node_modules/@stdlib/random/base/randu/docs/repl.txt
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

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{{alias}}()
Returns a pseudorandom number drawn from a uniform distribution.
The default underlying pseudorandom number generator (PRNG) *may* change in
the future. If exact reproducibility is required, either use the `factory`
method to explicitly specify a PRNG via the `name` option or use an
underlying PRNG directly.
Returns
-------
r: number
Pseudorandom number on the interval `[0,1)`.
Examples
--------
> var r = {{alias}}();
{{alias}}.factory( [options] )
Returns a pseudorandom number generator (PRNG) for generating pseudorandom
numbers drawn from a uniform distribution.
Parameters
----------
options: Object (optional)
Options.
options.name: string (optional)
Name of the underlying pseudorandom number generator (PRNG). The
following PRNGs are supported:
- mt19937: 32-bit Mersenne Twister.
- minstd: linear congruential PRNG based on Park and Miller.
- minstd-shuffle: linear congruential PRNG whose output is shuffled.
Default: 'mt19937'.
options.seed: any (optional)
Pseudorandom number generator seed. Valid seed values vary according to
the underlying PRNG.
options.state: any (optional)
Pseudorandom number generator state. Valid state values vary according
to the underlying PRNG. If provided, the `seed` option is ignored.
options.copy: boolean (optional)
Boolean indicating whether to copy a provided pseudorandom number
generator state. Setting this option to `false` allows sharing state
between two or more pseudorandom number generators. Setting this option
to `true` ensures that a returned generator has exclusive control over
its internal state. Default: true.
Returns
-------
rand: Function
Pseudorandom number generator (PRNG).
Examples
--------
// Basic usage:
> var rand = {{alias}}.factory();
> var r = rand();
> r = rand();
// Specify alternative PRNG:
> var rand = {{alias}}.factory({ 'name': 'minstd' });
> r = rand();
> r = rand();
{{alias}}.NAME
Generator name.
Examples
--------
> var str = {{alias}}.NAME
'randu'
{{alias}}.PRNG
Underlying pseudorandom number generator.
Examples
--------
> var prng = {{alias}}.PRNG;
{{alias}}.MIN
Minimum possible value (specific to underlying PRNG).
Examples
--------
> var v = {{alias}}.MIN;
{{alias}}.MAX
Maximum possible value (specific to underlying PRNG).
Examples
--------
> var v = {{alias}}.MAX;
{{alias}}.seed
Pseudorandom number generator seed.
Examples
--------
> var seed = {{alias}}.seed;
{{alias}}.seedLength
Length of generator seed.
Examples
--------
> var len = {{alias}}.seedLength;
{{alias}}.state
Generator state.
Examples
--------
> var r = {{alias}}()
<number>
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
// Get a copy of the current state:
> var state = {{alias}}.state;
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
// Set the state:
> {{alias}}.state = state;
// Replay the last two pseudorandom numbers:
> r = {{alias}}()
<number>
> r = {{alias}}()
<number>
{{alias}}.stateLength
Length of generator state.
Examples
--------
> var len = {{alias}}.stateLength;
{{alias}}.byteLength
Size (in bytes) of generator state.
Examples
--------
> var sz = {{alias}}.byteLength;
{{alias}}.toJSON()
Serializes the pseudorandom number generator as a JSON object.
Returns
-------
out: Object
JSON representation.
Examples
--------
> var o = {{alias}}.toJSON()
{ 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] }
See Also
--------