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README.md |
Copy
Copy or deep clone a value to an arbitrary depth.
Usage
var copy = require( '@stdlib/utils/copy' );
copy( value[, level] )
Copy or deep clone an input value
to an arbitrary depth. The function accepts both objects
and primitives
.
// Primitives...
var out = copy( 'beep' );
// returns 'beep'
// Objects...
var value = [
{
'a': 1,
'b': true,
'c': [ 1, 2, 3 ]
}
];
out = copy( value );
// returns [ { 'a': 1, 'b': true, 'c': [ 1, 2, 3 ] } ]
var bool = ( value[0].c === out[0].c );
// returns false
// Error object...
var err1 = new TypeError( 'beep' );
var err2 = copy( err1 );
// returns <TypeError>
The default behavior returns a full deep copy of any object
. To limit the copy depth, set the level
option.
var value = [
{
'a': 1,
'b': true,
'c': [ 1, 2, 3 ]
}
];
// Trivial case => return the same reference
var out = copy( value, 0 );
// returns [ { 'a': 1, 'b': true, 'c': [ 1, 2, 3 ] } ]
var bool = ( value[0] === out[0] );
// returns true
// Shallow copy:
out = copy( value, 1 );
bool = ( value === out );
// returns false
bool = ( value[0] === out[0] );
// returns true
// Deep copy:
out = copy( value, 2 );
bool = ( value[0] === out[0] );
// returns false
bool = ( value[0].c === out[0].c );
// returns true
Notes
-
List of supported values/types:
undefined
null
boolean
/Boolean
string
/String
number
/Number
function
Object
Date
RegExp
Set
Map
Error
URIError
ReferenceError
SyntaxError
RangeError
EvalError
TypeError
System Error
(Node.js)Array
Int8Array
Uint8Array
Uint8ClampedArray
Init16Array
Uint16Array
Int32Array
Uint32Array
Float32Array
Float64Array
Buffer
(Node.js)
-
List of unsupported values/types:
DOMElement
: to copy DOM elements, useelement.cloneNode()
.Symbol
WeakMap
WeakSet
Blob
File
FileList
ImageData
ImageBitmap
ArrayBuffer
-
The implementation can handle circular references.
-
If a
Number
,String
, orBoolean
object is encountered, the value is cloned as a primitive. This behavior is intentional. The implementation is opinionated in wanting to avoid creatingnumbers
,strings
, andbooleans
via thenew
operator and a constructor. -
For
objects
, the implementation only copiesenumerable
keys and their associated property descriptors. -
The implementation only checks whether basic
Objects
,Arrays
, and class instances areextensible
,sealed
, and/orfrozen
. -
functions
are not cloned; their reference is copied. -
The implementation supports custom
error
types which areError
instances (e.g., ES2015 subclasses). -
Support for copying class instances is inherently fragile. Any instances with privileged access to variables (e.g., within closures) cannot be cloned. This stated, basic copying of class instances is supported. Provided an environment which supports ES5, the implementation is greedy and performs a deep clone of any arbitrary class instance and its properties. The implementation assumes that the concept of
level
applies only to the class instance reference, but not to its internal state.function Foo() { this._data = [ 1, 2, 3, 4 ]; this._name = 'bar'; return this; } var foo1 = new Foo(); var foo2 = copy( foo1 ); var bool = ( foo1._name === foo2._name ); // returns true bool = ( foo1._data === foo2._data ); // returns false bool = ( foo1._data[0] === foo2._data[0] ); // returns true
Examples
var randu = require( '@stdlib/random/base/randu' );
var Int32Array = require( '@stdlib/array/int32' );
var copy = require( '@stdlib/utils/copy' );
var arr = [
{
'x': new Date(),
'y': [ randu(), randu() ],
'z': new Int32Array( [ 1, 2, 3, 4 ] ),
'label': 'Beep'
},
{
'x': new Date(),
'y': [ randu(), randu() ],
'z': new Int32Array( [ 3, 1, 2, 4 ] ),
'label': 'Boop'
}
];
// Perform a full deep copy:
var out = copy( arr );
var bool = ( arr[ 0 ] === out[ 0 ] );
// returns false
bool = ( arr[ 1 ].y === out[ 1 ].y );
// returns false
// Perform a shallow copy:
out = copy( arr, 1 );
bool = ( arr[ 0 ] === out[ 0 ] );
// returns true
bool = ( arr[ 1 ].z === out[ 1 ].z );
// returns true