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Normalize
Return a normal number
y
and exponentexp
satisfyingx = y * 2^exp
.
Usage
var normalize = require( '@stdlib/number/float64/base/normalize' );
normalize( [out,] x )
Returns a normal number y
and exponent exp
satisfying x = y * 2^exp
.
var out = normalize( 3.14e-319 );
// returns [ 1.4141234400356668e-303, -52 ]
By default, the function returns y
and exp
as a two-element array
.
var pow = require( '@stdlib/math/base/special/pow' );
var out = normalize( 3.14e-319 );
// returns [ 1.4141234400356668e-303, -52 ]
var y = out[ 0 ];
var exp = out[ 1 ];
var bool = ( y*pow(2.0, exp) === 3.14e-319 );
// returns true
To avoid unnecessary memory allocation, the function supports providing an output (destination) object.
var Float64Array = require( '@stdlib/array/float64' );
var out = new Float64Array( 2 );
var v = normalize( out, 3.14e-319 );
// returns <Float64Array>[ 1.4141234400356668e-303, -52 ]
var bool = ( v === out );
// returns true
The function expects a finite, non-zero numeric
value x
. If x == 0
,
var out = normalize( 0.0 );
// returns [ 0.0, 0 ];
If x
is either positive or negative infinity
or NaN
,
var PINF = require( '@stdlib/constants/float64/pinf' );
var NINF = require( '@stdlib/constants/float64/ninf' );
var out = normalize( PINF );
// returns [ Infinity, 0 ]
out = normalize( NINF );
// returns [ -Infinity, 0 ]
out = normalize( NaN );
// returns [ NaN, 0 ]
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var pow = require( '@stdlib/math/base/special/pow' );
var normalize = require( '@stdlib/number/float64/base/normalize' );
var frac;
var exp;
var x;
var v;
var i;
// Generate denormalized numbers and then normalize them...
for ( i = 0; i < 100; i++ ) {
// Generate a random fraction:
frac = randu() * 10.0;
// Generate an exponent on the interval (-308,-324):
exp = -309 - round( randu()*14.0 );
// Create a subnormal number (~2.23e-308, ~4.94e-324):
x = frac * pow( 10.0, exp );
// Determine a `y` and an `exp` to "normalize" the subnormal:
v = normalize( x );
console.log( '%d = %d * 2^%d = %d', x, v[0], v[1], v[0]*pow(2.0, v[1]) );
}