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README.md |
groupIn
Group an object's own and inherited property values according to an indicator function.
Usage
var groupIn = require( '@stdlib/utils/group-in' );
groupIn( obj, [options,] indicator )
Groups an object's own and inherited property values according to an indicator
function, which specifies which group a value in the input object
belongs to.
function indicator( v ) {
return v[ 0 ];
}
function Foo() {
this.a = 'beep';
this.b = 'boop';
return this;
}
Foo.prototype = Object.create( null );
Foo.prototype.c = 'foo';
Foo.prototype.d = 'bar';
var obj = new Foo();
var out = groupIn( obj, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
An indicator
function is provided two arguments:
value
: object valuekey
: object index
function indicator( v, k ) {
console.log( '%s: %s', k, v );
return v[ 0 ];
}
function Foo() {
this.a = 'beep';
this.b = 'boop';
return this;
}
Foo.prototype = Object.create( null );
Foo.prototype.c = 'foo';
Foo.prototype.d = 'bar';
var obj = new Foo();
var out = groupIn( obj, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
The function accepts the following options
:
returns
: specifies the output format. If the option equals'values'
, the function outputs values. If the option equals'keys'
, the function outputs keys. If the option equals'*'
, the function outputs both keys and values. Default:'values'
.thisArg
: execution context.
By default, the function returns object values. To return object keys, set the returns
option to 'keys'
.
function indicator( v ) {
return v[ 0 ];
}
function Foo() {
this.a = 'beep';
this.b = 'boop';
return this;
}
Foo.prototype = Object.create( null );
Foo.prototype.c = 'foo';
Foo.prototype.d = 'bar';
var obj = new Foo();
var opts = {
'returns': 'keys'
};
var out = groupIn( obj, opts, indicator );
// e.g., returns { 'b': [ 'a', 'b', 'd' ], 'f': [ 'c' ] }
To return key-value pairs, set the returns
option to '*'
.
function indicator( v ) {
return v[ 0 ];
}
function Foo() {
this.a = 'beep';
this.b = 'boop';
return this;
}
Foo.prototype = Object.create( null );
Foo.prototype.c = 'foo';
Foo.prototype.d = 'bar';
var obj = new Foo();
var opts = {
'returns': '*'
};
var out = groupIn( obj, opts, indicator );
// e.g., returns { 'b': [ [ 'a', 'beep' ], [ 'b', 'boop ], [ 'd', 'bar' ] ], 'f': [ [ 'c', 'foo' ] ] }
To set the indicator
execution context, provide a thisArg
.
function indicator( v ) {
this.count += 1;
return v[ 0 ];
}
function Foo() {
this.a = 'beep';
this.b = 'boop';
return this;
}
Foo.prototype = Object.create( null );
Foo.prototype.c = 'foo';
Foo.prototype.d = 'bar';
var obj = new Foo();
var context = {
'count': 0
};
var opts = {
'thisArg': context
};
var out = groupIn( obj, opts, indicator );
// e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] }
console.log( context.count );
// => 4
Notes
-
Iteration order is not guaranteed, as
object
key enumeration is not specified according to the ECMAScript specification. In practice, however, most engines use insertion order to sort anobject
's keys, thus allowing for deterministic iteration. -
Because iteration order is not guaranteed, result order is not guaranteed.
-
The function determines the list of own and inherited enumerable properties before invoking the provided function. Hence, any modifications made to the input
object
after calling this function (such as adding and removing properties) will not affect the list of visited properties. -
The value returned by an
indicator
function should be a value which can be serialized as anobject
key. As a counterexample,function indicator( v ) { return {}; } function Foo() { this.a = 'beep'; this.b = 'boop'; return this; } Foo.prototype = Object.create( null ); Foo.prototype.c = 'foo'; Foo.prototype.d = 'bar'; var obj = new Foo(); var out = groupIn( obj, indicator ); // e.g., returns { '[object Object]': [ 'beep', 'boop', 'foo', 'bar' ] }
while each group identifier is unique, all object values resolve to the same group because each group identifier serializes to the same
string
.
Examples
var randu = require( '@stdlib/random/base/randu' );
var fromCodePoint = require( '@stdlib/string/from-code-point' );
var groupIn = require( '@stdlib/utils/group-in' );
var key;
var obj;
var out;
var i;
function Foo() {
var key;
var i;
for ( i = 0; i < 50; i++ ) {
key = fromCodePoint( 147+i );
this[ key ] = randu();
}
return this;
}
Foo.prototype = Object.create( null );
for ( i = 0; i < 50; i++ ) {
key = fromCodePoint( 97+i );
Foo.prototype[ key ] = randu();
}
// Generate a random object:
obj = new Foo();
// Compute the groups...
function indicator( v ) {
if ( v < 0.5 ) {
return 'low';
}
return 'high';
}
out = groupIn( obj, indicator );
console.log( out );