time-to-botec/js/node_modules/@stdlib/strided/base/quaternary/lib/ndarray.js
NunoSempere b6addc7f05 feat: add the node modules
Necessary in order to clearly see the squiggle hotwiring.
2022-12-03 12:44:49 +00:00

107 lines
2.7 KiB
JavaScript

/**
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict';
// MAIN //
/**
* Applies a quaternary callback to strided input array elements and assigns results to elements in a strided output array.
*
* @param {ArrayLikeObject<Collection>} arrays - array-like object containing four input arrays and one output array
* @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements
* @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays
* @param {NonNegativeIntegerArray} offsets - array-like object containing the starting indices (i.e., index offsets) for the input and output arrays
* @param {Callback} fcn - quaternary callback
* @returns {void}
*
* @example
* var Float64Array = require( '@stdlib/array/float64' );
*
* function add( x, y, z, w ) {
* return x + y + z + w;
* }
*
* var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
* var u = new Float64Array( x.length );
*
* var shape = [ x.length ];
* var strides = [ 1, 1, 1, 1, 1 ];
* var offsets = [ 0, 0, 0, 0, 0 ];
*
* quaternary( [ x, y, z, w, u ], shape, strides, offsets, add );
*
* console.log( u );
* // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
*/
function quaternary( arrays, shape, strides, offsets, fcn ) {
var sx;
var sy;
var sz;
var sw;
var su;
var ix;
var iy;
var iz;
var iw;
var iu;
var x;
var y;
var z;
var w;
var u;
var N;
var i;
N = shape[ 0 ];
if ( N <= 0 ) {
return;
}
ix = offsets[ 0 ];
iy = offsets[ 1 ];
iz = offsets[ 2 ];
iw = offsets[ 3 ];
iu = offsets[ 4 ];
sx = strides[ 0 ];
sy = strides[ 1 ];
sz = strides[ 2 ];
sw = strides[ 3 ];
su = strides[ 4 ];
x = arrays[ 0 ];
y = arrays[ 1 ];
z = arrays[ 2 ];
w = arrays[ 3 ];
u = arrays[ 4 ];
for ( i = 0; i < N; i++ ) {
u[ iu ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ] );
ix += sx;
iy += sy;
iz += sz;
iw += sw;
iu += su;
}
}
// EXPORTS //
module.exports = quaternary;