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include/stdlib/math/base/special | ||
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include.gypi | ||
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README.md |
Square Root
Compute the principal square root of a single-precision floating-point number.
The principal square root is defined as
Usage
var sqrtf = require( '@stdlib/math/base/special/sqrtf' );
sqrtf( x )
Computes the principal square root of a single-precision floating-point number.
var v = sqrtf( 4.0 );
// returns 2.0
v = sqrtf( 9.0 );
// returns 3.0
v = sqrtf( 0.0 );
// returns 0.0
v = sqrtf( NaN );
// returns NaN
For negative numbers, the principal square root is not defined.
var v = sqrtf( -4.0 );
// returns NaN
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var sqrtf = require( '@stdlib/math/base/special/sqrtf' );
var x;
var i;
for ( i = 0; i < 100; i++ ) {
x = round( randu() * 100.0 );
console.log( 'sqrt(%d) = %d', x, sqrtf( x ) );
}
C APIs
Usage
#include "stdlib/math/base/special/sqrtf.h"
stdlib_base_sqrtf( x )
Computes the principal square root of a single-precision floating-point number.
float y = stdlib_base_sqrtf( 9.0f );
// returns 3.0f
The function accepts the following arguments:
- x:
[in] float
input value.
float stdlib_base_sqrtf( const float x );
Examples
#include "stdlib/math/base/special/sqrtf.h"
#include <stdio.h>
int main() {
float x[] = { 3.14f, 9.0f, 0.0f, 0.0f/0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_sqrtf( x[ i ] );
printf( "sqrt(%f) = %f\n", x[ i ], y );
}
}