|
||
---|---|---|
.. | ||
docs | ||
include/stdlib/blas/ext/base | ||
lib | ||
src | ||
binding.gyp | ||
include.gypi | ||
manifest.json | ||
package.json | ||
README.md |
srev
Reverse a single-precision floating-point strided array in-place.
Usage
var srev = require( '@stdlib/blas/ext/base/srev' );
srev( N, x, stride )
Reverses a single-precision floating-point strided array x
in-place.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
srev( x.length, x, 1 );
// x => <Float32Array>[ -3.0, -1.0, 0.0, 4.0, -5.0, 3.0, 1.0, -2.0 ]
The function has the following parameters:
- N: number of indexed elements.
- x: input
Float32Array
. - stride: index increment.
The N
and stride
parameters determine which elements in x
are accessed at runtime. For example, to reverse every other element
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
var N = floor( x.length / 2 );
srev( N, x, 2 );
// x => <Float32Array>[ -1.0, 1.0, 4.0, -5.0, 3.0, 0.0, -2.0, -3.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );
// Initial array...
var x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
// Create an offset view...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var N = floor( x0.length/2 );
// Reverse every other element...
srev( N, x1, 2 );
// x0 => <Float32Array>[ 1.0, -6.0, 3.0, -4.0, 5.0, -2.0 ]
srev.ndarray( N, x, stride, offset )
Reverses a single-precision floating-point strided array x
in-place using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
srev.ndarray( x.length, x, 1, 0 );
// x => <Float32Array>[ -3.0, -1.0, 0.0, 4.0, -5.0, 3.0, 1.0, -2.0 ]
The function has the following additional parameters:
- offset: starting index.
While typed array
views mandate a view offset based on the underlying buffer
, the offset
parameter supports indexing semantics based on a starting index. For example, to access only the last three elements of x
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
srev.ndarray( 3, x, 1, x.length-3 );
// x => <Float32Array>[ 1.0, -2.0, 3.0, -6.0, 5.0, -4.0 ]
Notes
- If
N <= 0
, both functions returnx
unchanged. - Where possible, one should "reverse" a strided array by negating its stride, which is an
O(1)
operation, in contrast to performing an in-place reversal, which isO(N)
. However, in certain circumstances, this is not tenable, particularly when interfacing with libraries which assume and/or expect a specific memory layout (e.g., strided array elements arranged in memory in ascending order). In general, when working with strided arrays, only perform an in-place reversal when strictly necessary.
Examples
var round = require( '@stdlib/math/base/special/round' );
var randu = require( '@stdlib/random/base/randu' );
var Float32Array = require( '@stdlib/array/float32' );
var srev = require( '@stdlib/blas/ext/base/srev' );
var rand;
var sign;
var x;
var i;
x = new Float32Array( 10 );
for ( i = 0; i < x.length; i++ ) {
rand = round( randu()*100.0 );
sign = randu();
if ( sign < 0.5 ) {
sign = -1.0;
} else {
sign = 1.0;
}
x[ i ] = sign * rand;
}
console.log( x );
srev( x.length, x, 1 );
console.log( x );