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| docs | ||
| include/stdlib/blas/base | ||
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sdot
Calculate the dot product of two single-precision floating-point vectors.
The dot product (or scalar product) is defined as
Usage
var sdot = require( '@stdlib/blas/base/sdot' );
sdot( N, x, strideX, y, strideY )
Calculates the dot product of vectors x and y.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
var z = sdot( x.length, x, 1, y, 1 );
// returns -5.0
The function has the following parameters:
- N: number of indexed elements.
- x: input
Float32Array. - strideX: index increment for
x. - y: input
Float32Array. - strideY: index increment for
y.
The N and stride parameters determine which elements in x and y are accessed at runtime. For example, to calculate the dot product of every other value in x and the first N elements of y in reverse order,
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );
var N = floor( x.length / 2 );
var z = sdot( N, x, 2, y, -1 );
// returns 9.0
Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );
// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
var N = floor( x0.length / 2 );
var z = sdot( N, x1, -2, y1, 1 );
// returns 128.0
sdot.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )
Calculates the dot product of x and y using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
var z = sdot.ndarray( x.length, x, 1, 0, y, 1, 0 );
// returns -5.0
The function has the following additional parameters:
- offsetX: starting index for
x. - offsetY: starting index for
y.
While typed array views mandate a view offset based on the underlying buffer, the offsetX and offsetY parameters support indexing semantics based on starting indices. For example, to calculate the dot product of every other value in x starting from the second value with the last 3 elements in y in reverse order
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
var N = floor( x.length / 2 );
var z = sdot.ndarray( N, x, 2, 1, y, -1, y.length-1 );
// returns 128.0
Notes
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float32Array = require( '@stdlib/array/float32' );
var sdot = require( '@stdlib/blas/base/sdot' );
var x;
var y;
var i;
x = new Float32Array( 10 );
y = new Float32Array( 10 );
for ( i = 0; i < x.length; i++ ) {
x[ i ] = round( randu()*100.0 );
y[ i ] = round( randu()*10.0 );
}
console.log( x );
console.log( y );
var z = sdot( x.length, x, 1, y, -1 );
console.log( z );