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Flatten Array
Flatten an array.
Usage
var flattenArray = require( '@stdlib/utils/flatten-array' );
flattenArray( arr[, options] )
Flattens an array
.
var arr = [ 1, [2, [3, [4, [ 5 ], 6], 7], 8], 9 ];
var out = flattenArray( arr );
// returns [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
The function accepts the following options
:
- depth: maximum depth to flatten.
- copy:
boolean
indicating whether to deep copyarray
elements. Default:false
.
To flatten to a specified depth, set the depth
option.
var arr = [ 1, [2, [3, [4, [ 5 ], 6], 7], 8], 9 ];
var out = flattenArray( arr, {
'depth': 2
});
// returns [ 1, 2, 3, [4, [5], 6], 7, 8, 9 ]
var bool = ( arr[1][1][1] === out[3] );
// returns true
To deep copy array
elements, set the copy
option to true
.
var arr = [ 1, [2, [3, [4, [ 5 ], 6], 7], 8], 9 ];
var out = flattenArray( arr, {
'depth': 2,
'copy': true
});
// returns [ 1, 2, 3, [4, [5], 6], 7, 8, 9 ]
var bool = ( arr[1][1][1] === out[3] );
// returns false
flattenArray.factory( dims[, options] )
Returns a function
optimized for flattening arrays
having specified dimensions.
var flatten = flattenArray.factory( [ 3, 3 ] );
var arr = [
[ 1, 2, 3 ],
[ 4, 5, 6 ],
[ 7, 8, 9 ]
];
var out = flatten( arr );
// returns [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
arr = [
[ 11, 12, 13 ],
[ 14, 15, 16 ],
[ 17, 18, 19 ]
];
out = flatten( arr );
// returns [ 11, 12, 13, 14, 15, 16, 17, 18, 19 ]
The function accepts the following options
:
- copy:
boolean
indicating whether to deep copyarray
elements. Default:false
.
To deep copy array
elements, set the copy
option to true
.
var flatten = flattenArray.factory( [ 3, 3 ], {
'copy': true
});
var arr = [
[ 1, 2, 3 ],
[ 4, { 'x': 5 }, 6 ],
[ 7, 8, 9 ]
];
var out = flatten( arr );
// returns [ 1, 2, 3, 4, {'x':5}, 6, 7, 8, 9 ]
var bool = ( arr[1][1] === out[4] );
// returns false
Notes
- A flatten
function
returned by the factory method does not validate that inputarrays
actually have the specified dimensions.
Examples
var flattenArray = require( '@stdlib/utils/flatten-array' );
var xStride;
var yStride;
var zStride;
var bool;
var tmp1;
var tmp2;
var arr;
var val;
var out;
var N;
var M;
var L;
var i;
var j;
var k;
N = 1000;
M = 100;
L = 10;
// Create an NxMxL (3D) array...
arr = new Array( N );
for ( i = 0; i < N; i++ ) {
tmp1 = new Array( M );
for ( j = 0; j < M; j++ ) {
tmp2 = new Array( L );
for ( k = 0; k < L; k++ ) {
tmp2[ k ] = (M*L*i) + (j*L) + k + 1;
}
tmp1[ j ] = tmp2;
}
arr[ i ] = tmp1;
}
// Create a flattened (strided) array:
out = flattenArray( arr );
// To access the arr[4][20][2] element...
xStride = M * L;
yStride = L;
zStride = 1;
val = out[ (4*xStride) + (20*yStride) + (2*zStride) ];
// returns 4203
bool = ( arr[4][20][2] === val );
// returns true