87 lines
2.4 KiB
JavaScript
87 lines
2.4 KiB
JavaScript
/**
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* @license Apache-2.0
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*
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* Copyright (c) 2020 The Stdlib Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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'use strict';
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/**
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* Apply a quaternary callback to strided input array elements and assign results to elements in a strided output array.
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*
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* @module @stdlib/strided/base/quaternary
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*
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* @example
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* var Float64Array = require( '@stdlib/array/float64' );
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* var quaternary = require( '@stdlib/strided/base/quaternary' );
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*
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* function add( x, y, z, w ) {
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* return x + y + z + w;
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* }
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*
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* var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var u = new Float64Array( x.length );
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*
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* var shape = [ x.length ];
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* var strides = [ 1, 1, 1, 1, 1 ];
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*
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* quaternary( [ x, y, z, w, u ], shape, strides, add );
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*
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* console.log( u );
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* // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
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*
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* @example
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* var Float64Array = require( '@stdlib/array/float64' );
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* var quaternary = require( '@stdlib/strided/base/quaternary' );
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*
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* function add( x, y, z, w ) {
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* return x + y + z + w;
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* }
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*
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* var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
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* var u = new Float64Array( x.length );
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*
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* var shape = [ x.length ];
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* var strides = [ 1, 1, 1, 1, 1 ];
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* var offsets = [ 0, 0, 0, 0, 0 ];
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*
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* quaternary.ndarray( [ x, y, z, w, u ], shape, strides, offsets, add );
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*
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* console.log( u );
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* // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
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*/
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// MODULES //
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var setReadOnly = require( '@stdlib/utils/define-nonenumerable-read-only-property' );
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var quaternary = require( './main.js' );
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var ndarray = require( './ndarray.js' );
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// MAIN //
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setReadOnly( quaternary, 'ndarray', ndarray );
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// EXPORTS //
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module.exports = quaternary;
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