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include/stdlib/math/base/special | ||
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README.md |
Square Root
Compute the principal square root of a double-precision floating-point number.
The principal square root is defined as
Usage
var sqrt = require( '@stdlib/math/base/special/sqrt' );
sqrt( x )
Computes the principal square root of a double-precision floating-point number.
var v = sqrt( 4.0 );
// returns 2.0
v = sqrt( 9.0 );
// returns 3.0
v = sqrt( 0.0 );
// returns 0.0
v = sqrt( NaN );
// returns NaN
For negative numbers, the principal square root is not defined.
var v = sqrt( -4.0 );
// returns NaN
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var sqrt = require( '@stdlib/math/base/special/sqrt' );
var x;
var i;
for ( i = 0; i < 100; i++ ) {
x = round( randu() * 100.0 );
console.log( 'sqrt(%d) = %d', x, sqrt( x ) );
}
C APIs
Usage
#include "stdlib/math/base/special/sqrt.h"
stdlib_base_sqrt( x )
Computes the principal square root of a double-precision floating-point number.
double y = stdlib_base_sqrt( 9.0 );
// returns 3.0
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_sqrt( const double x );
Examples
#include "stdlib/math/base/special/sqrt.h"
#include <stdio.h>
int main() {
double x[] = { 3.14, 9.0, 0.0, 0.0/0.0 };
double y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_sqrt( x[ i ] );
printf( "sqrt(%lf) = %lf\n", x[ i ], y );
}
}