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# xlog1py

> Compute `x * ln(y+1)` so that the result is `0` if `x = 0`.

<section class="usage">

## Usage

```javascript
var xlog1py = require( '@stdlib/math/base/special/xlog1py' );
```

#### xlog1py( x, y )

Computes `x * ln(y+1)` so that the result is `0` if `x = 0`.

```javascript
var out = xlog1py( 3.0, 2.0 );
// returns ~3.296

out = xlog1py( 1.5, 5.9 );
// returns ~2.897

out = xlog1py( 0.9, 1.0 );
// returns ~0.624

out = xlog1py( 1.0, 0.0 );
// returns 0.0

out = xlog1py( 0.0, -2.0 );
// returns 0.0

out = xlog1py( 1.5, NaN );
// returns NaN

out = xlog1py( 0.0, NaN );
// returns NaN

out = xlog1py( NaN, 2.3 );
// returns NaN
```

</section>

<!-- /.usage -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var randu = require( '@stdlib/random/base/randu' );
var xlog1py = require( '@stdlib/math/base/special/xlog1py' );

var x;
var y;
var i;

for ( i = 0; i < 100; i++ ) {
    x = randu();
    if ( x < 0.5 ) {
        x = 0.0;
    }
    y = ( randu() * 20.0 ) - 5.0;
    console.log( 'xlog1py(%d, %d) = %d', x, y, xlog1py( x, y ) );
}
```

</section>

<!-- /.examples -->

<section class="links">

</section>

<!-- /.links -->