# scusumpw > Calculate the cumulative sum of single-precision floating-point strided array elements using pairwise summation.
## Usage ```javascript var scusumpw = require( '@stdlib/blas/ext/base/scusumpw' ); ``` #### scusumpw( N, sum, x, strideX, y, strideY ) Computes the cumulative sum of single-precision floating-point strided array elements using pairwise summation. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ 1.0, -2.0, 2.0 ] ); var y = new Float32Array( x.length ); scusumpw( x.length, 0.0, x, 1, y, 1 ); // y => [ 1.0, -1.0, 1.0 ] x = new Float32Array( [ 1.0, -2.0, 2.0 ] ); y = new Float32Array( x.length ); scusumpw( x.length, 10.0, x, 1, y, 1 ); // y => [ 11.0, 9.0, 11.0 ] ``` The function has the following parameters: - **N**: number of indexed elements. - **sum**: initial sum. - **x**: input [`Float32Array`][@stdlib/array/float32]. - **strideX**: index increment for `x`. - **y**: output [`Float32Array`][@stdlib/array/float32]. - **strideY**: index increment for `y`. The `N` and `stride` parameters determine which elements in `x` and `y` are accessed at runtime. For example, to compute the cumulative sum of every other element in `x`, ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] ); var y = new Float32Array( x.length ); var N = floor( x.length / 2 ); var v = scusumpw( N, 0.0, x, 2, y, 1 ); // y => [ 1.0, 3.0, 1.0, 5.0, 0.0, 0.0, 0.0, 0.0 ] ``` Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); // Initial arrays... var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] ); var y0 = new Float32Array( x0.length ); // Create offset views... var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element var N = floor( x0.length / 2 ); scusumpw( N, 0.0, x1, -2, y1, 1 ); // y0 => [ 0.0, 0.0, 0.0, 4.0, 6.0, 4.0, 5.0, 0.0 ] ``` #### scusumpw.ndarray( N, sum, x, strideX, offsetX, y, strideY, offsetY ) Computes the cumulative sum of single-precision floating-point strided array elements using pairwise summation and alternative indexing semantics. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ 1.0, -2.0, 2.0 ] ); var y = new Float32Array( x.length ); scusumpw.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 ); // y => [ 1.0, -1.0, 1.0 ] ``` The function has the following additional parameters: - **offsetX**: starting index for `x`. - **offsetY**: starting index for `y`. While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, `offsetX` and `offsetY` parameters support indexing semantics based on a starting indices. For example, to calculate the cumulative sum of every other value in `x` starting from the second value and to store in the last `N` elements of `y` starting from the last element ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] ); var y = new Float32Array( x.length ); var N = floor( x.length / 2 ); scusumpw.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 ); // y => [ 0.0, 0.0, 0.0, 0.0, 5.0, 1.0, -1.0, 1.0 ] ```
## Notes - If `N <= 0`, both functions return `y` unchanged. - In general, pairwise summation is more numerically stable than ordinary recursive summation (i.e., "simple" summation), with slightly worse performance. While not the most numerically stable summation technique (e.g., compensated summation techniques such as the Kahan–Babuška-Neumaier algorithm are generally more numerically stable), pairwise summation strikes a reasonable balance between numerical stability and performance. If either numerical stability or performance is more desirable for your use case, consider alternative summation techniques.
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var Float32Array = require( '@stdlib/array/float32' ); var scusumpw = require( '@stdlib/blas/ext/base/scusumpw' ); var y; var x; var i; x = new Float32Array( 10 ); y = new Float32Array( x.length ); for ( i = 0; i < x.length; i++ ) { x[ i ] = round( randu()*100.0 ); } console.log( x ); console.log( y ); scusumpw( x.length, 0.0, x, 1, y, -1 ); console.log( y ); ```
* * *
## References - Higham, Nicholas J. 1993. "The Accuracy of Floating Point Summation." _SIAM Journal on Scientific Computing_ 14 (4): 783–99. doi:[10.1137/0914050][@higham:1993a].