# gswap > Interchange two vectors.
## Usage ```javascript var gswap = require( '@stdlib/blas/base/gswap' ); ``` #### gswap( N, x, strideX, y, strideY ) Interchanges vectors `x` and `y`. ```javascript var x = [ 1.0, 2.0, 3.0, 4.0, 5.0 ]; var y = [ 6.0, 7.0, 8.0, 9.0, 10.0 ]; gswap( x.length, x, 1, y, 1 ); // x => [ 6.0, 7.0, 8.0, 9.0, 10.0 ] // y => [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ``` The function has the following parameters: - **N**: number of values to swap. - **x**: first input [`Array`][mdn-array] or [`typed array`][mdn-typed-array]. - **strideX**: index increment for `x`. - **y**: second input [`Array`][mdn-array] or [`typed array`][mdn-typed-array]. - **strideY**: index increment for `y`. The `N` and `stride` parameters determine how values from `x` and `y` are accessed at runtime. For example, to swap in reverse order every other value in `x` with the first `N` elements of `y`, ```javascript var x = [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ]; var y = [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ]; gswap( 3, x, -2, y, 1 ); // x => [ 9.0, 2.0, 8.0, 4.0, 7.0, 6.0 ] // y => [ 5.0, 3.0, 1.0, 10.0, 11.0, 12.0 ] ``` Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views. ```javascript var Float64Array = require( '@stdlib/array/float64' ); // Initial arrays... var x0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); var y0 = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); // Create offset views... var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element // Swap in reverse order every other value from `x1` with `y1`... gswap( 3, x1, -2, y1, 1 ); // x0 => [ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ] // y0 => [ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ] ``` #### gswap.ndarray( N, x, strideX, offsetX, y, strideY, offsetY ) Interchanges vectors `x` and `y` using alternative indexing semantics. ```javascript var x = [ 1.0, 2.0, 3.0, 4.0, 5.0 ]; var y = [ 6.0, 7.0, 8.0, 9.0, 10.0 ]; gswap.ndarray( x.length, x, 1, 0, y, 1, 0 ); // x => [ 6.0, 7.0, 8.0, 9.0, 10.0 ] // y => [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ``` The function has the following additional parameters: - **offsetX**: starting index for `x`. - **offsetY**: starting index for `y`. While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offsetX` and `offsetY` parameters support indexing semantics based on starting indices. For example, to swap every other value in `x` starting from the second value with the last `N` elements in `y` where `x[i] = y[n]`, `x[i+2] = y[n-1]`,..., ```javascript var Float64Array = require( '@stdlib/array/float64' ); var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); var y = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); gswap.ndarray( 3, x, 2, 1, y, -1, y.length-1 ); // x => [ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ] // y => [ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ] ```
## Notes - If `N <= 0`, both functions leave `x` and `y` unchanged. - `gswap()` corresponds to the [BLAS][blas] level 1 function [`dswap`][dswap] with the exception that this implementation works with any array type, not just Float64Arrays. Depending on the environment, the typed versions ([`dswap`][@stdlib/blas/base/dswap], [`sswap`][@stdlib/blas/base/sswap], etc.) are likely to be significantly more performant.
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var Float64Array = require( '@stdlib/array/float64' ); var gswap = require( '@stdlib/blas/base/gswap' ); var x; var y; var i; x = new Float64Array( 10 ); y = new Float64Array( 10 ); for ( i = 0; i < x.length; i++ ) { x[ i ] = round( randu()*500.0 ); y[ i ] = round( randu()*255.0 ); } console.log( x ); console.log( y ); // Swap elements in `x` and `y` starting from the end of `y`: gswap( x.length, x, 1, y, -1 ); console.log( x ); console.log( y ); ```