# groupOwn > Group an object's **own** property values according to an indicator function.
## Usage ```javascript var groupOwn = require( '@stdlib/utils/group-own' ); ``` #### groupOwn( obj, \[options,] indicator ) Groups an object's **own** property values according to an `indicator` function, which specifies which group a value in the input `object` belongs to. ```javascript function indicator( v ) { return v[ 0 ]; } var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var out = groupOwn( obj, indicator ); // e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] } ``` An `indicator` function is provided two arguments: - `value`: object value - `key`: object index ```javascript function indicator( v, k ) { console.log( '%s: %s', k, v ); return v[ 0 ]; } var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var out = groupOwn( obj, indicator ); // e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] } ``` The function accepts the following `options`: - `returns`: specifies the output format. If the option equals `'values'`, the function outputs values. If the option equals `'keys'`, the function outputs keys. If the option equals `'*'`, the function outputs both keys and values. Default: `'values'`. - `thisArg`: execution context. By default, the function returns object values. To return object keys, set the `returns` option to `'keys'`. ```javascript function indicator( v ) { return v[ 0 ]; } var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var opts = { 'returns': 'keys' }; var out = groupOwn( obj, opts, indicator ); // e.g., returns { 'b': [ 'a', 'b', 'd' ], 'f': [ 'c' ] } ``` To return key-value pairs, set the `returns` option to `'*'`. ```javascript function indicator( v ) { return v[ 0 ]; } var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var opts = { 'returns': '*' }; var out = groupOwn( obj, opts, indicator ); // e.g., returns { 'b': [ [ 'a', 'beep' ], [ 'b', 'boop ], [ 'd', 'bar' ] ], 'f': [ [ 'c', 'foo' ] ] } ``` To set the `indicator` execution context, provide a `thisArg`. ```javascript function indicator( v ) { this.count += 1; return v[ 0 ]; } var context = { 'count': 0 }; var opts = { 'thisArg': context }; var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var out = groupOwn( obj, opts, indicator ); // e.g., returns { 'b': [ 'beep', 'boop', 'bar' ], 'f': [ 'foo' ] } console.log( context.count ); // => 4 ```
## Notes - Iteration order is **not** guaranteed, as `object` key enumeration is not specified according to the [ECMAScript specification][ecma-262-for-in]. In practice, however, most engines use insertion order to sort an `object`'s keys, thus allowing for deterministic iteration. - Because iteration order is **not** guaranteed, result order is **not** guaranteed. - The function determines the list of own enumerable properties **before** invoking the provided function. Hence, any modifications made to the input `object` **after** calling this function (such as adding and removing properties) will **not** affect the list of visited properties. - The value returned by an `indicator` function should be a value which can be serialized as an `object` key. As a counterexample, ```javascript function indicator( v ) { return {}; } var obj = { 'a': 'beep', 'b': 'boop', 'c': 'foo', 'd': 'bar' }; var out = groupOwn( obj, indicator ); // e.g., returns { '[object Object]': [ 'beep', 'boop', 'foo', 'bar' ] } ``` while each group identifier is unique, all object values resolve to the same group because each group identifier serializes to the same `string`.
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var fromCodePoint = require( '@stdlib/string/from-code-point' ); var groupOwn = require( '@stdlib/utils/group-own' ); var key; var obj; var out; var i; // Generate a random object... obj = {}; for ( i = 0; i < 100; i++ ) { key = fromCodePoint( 97+i ); obj[ key ] = randu(); } function indicator( v ) { if ( v < 0.5 ) { return 'low'; } return 'high'; } // Compute the groups: out = groupOwn( obj, indicator ); console.log( out ); ```