# toUint32 > Convert a [single-precision floating-point number][ieee754] to an unsigned 32-bit integer.
## Usage ```javascript var float32ToUint32 = require( '@stdlib/number/float32/base/to-uint32' ); ``` #### float32ToUint32( x ) Converts a [single-precision floating-point number][ieee754] to an unsigned 32-bit integer. ```javascript var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); var y = float32ToUint32( float64ToFloat32( 4294967297.0 ) ); // returns 0 y = float32ToUint32( float64ToFloat32( 3.14 ) ); // returns 3 y = float32ToUint32( float64ToFloat32( -3.14 ) ); // returns 4294967293 y = float32ToUint32( float64ToFloat32( NaN ) ); // returns 0 y = float32ToUint32( float64ToFloat32( Infinity ) ); // returns 0 y = float32ToUint32( float64ToFloat32( -Infinity ) ); // returns 0 ```
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var MAX_INT = require( '@stdlib/constants/uint32/max' ); var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); var float32ToUint32 = require( '@stdlib/number/float32/base/to-uint32' ); var uint32; var half; var f32; var i; half = ( MAX_INT-1 ) / 2; for ( i = 0; i < 500; i++ ) { // Generate a random single-precision floating-point integer: f32 = float64ToFloat32( round( randu()*MAX_INT ) - half ); // Convert the single-precision floating-point value to an unsigned 32-bit integer: uint32 = float32ToUint32( f32 ); console.log( 'float32: %d => uint32: %d', f32, uint32 ); } ```