# dmskdeg2rad > Convert each element in a double-precision floating-point strided array from degrees to radians according to a strided mask array.
## Usage ```javascript var dmskdeg2rad = require( '@stdlib/math/strided/special/dmskdeg2rad' ); ``` #### dmskdeg2rad( N, x, sx, m, sm, y, sy ) Converts each element in a double-precision floating-point strided array `x` from degrees to radians according to a strided mask array and assigns the results to elements in a double-precision floating-point strided array `y`. ```javascript var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); var x = new Float64Array( [ 0.0, 30.0, 45.0, 60.0, 90.0 ] ); var m = new Uint8Array( [ 0, 0, 1, 0, 1 ] ); var y = new Float64Array( x.length ); dmskdeg2rad( x.length, x, 1, m, 1, y, 1 ); // y => [ 0.0, ~0.524, 0.0, ~1.047, 0.0 ] ``` The function accepts the following arguments: - **N**: number of indexed elements. - **x**: input [`Float64Array`][@stdlib/array/float64]. - **sx**: index increment for `x`. - **m**: mask [`Uint8Array`][@stdlib/array/uint8]. - **sm**: index increment for `m`. - **y**: output [`Float64Array`][@stdlib/array/float64]. - **sy**: index increment for `y`. The `N` and stride parameters determine which strided array elements are accessed at runtime. For example, to index every other value in `x` and to index the first `N` elements of `y` in reverse order, ```javascript var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); var x = new Float64Array( [ 0.0, 30.0, 45.0, 60.0, 90.0, 120.0 ] ); var m = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] ); var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); dmskdeg2rad( 3, x, 2, m, 2, y, -1 ); // y => [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ``` Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][@stdlib/array/float64] views. ```javascript var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); // Initial arrays... var x0 = new Float64Array( [ 0.0, 30.0, 45.0, 60.0, 90.0, 120.0 ] ); var m0 = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] ); var y0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); // Create offset views... var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var m1 = new Uint8Array( m0.buffer, m0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element dmskdeg2rad( 3, x1, -2, m1, -2, y1, 1 ); // y0 => [ 0.0, 0.0, 0.0, 0.0, ~1.047, ~0.524 ] ``` #### dmskdeg2rad.ndarray( N, x, sx, ox, m, sm, om, y, sy, oy ) Converts each element in a double-precision floating-point strided array `x` from degrees to radians according to a strided mask array and assigns the results to elements in a double-precision floating-point strided array `y` using alternative indexing semantics. ```javascript var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); var x = new Float64Array( [ 0.0, 30.0, 45.0, 60.0, 90.0 ] ); var m = new Uint8Array( [ 0, 0, 1, 0, 1 ] ); var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] ); dmskdeg2rad.ndarray( x.length, x, 1, 0, m, 1, 0, y, 1, 0 ); // y => [ 0.0, ~0.524, 0.0, ~1.047, 0.0 ] ``` The function accepts the following additional arguments: - **ox**: starting index for `x`. - **om**: starting index for `m`. - **oy**: starting index for `y`. While [`typed array`][@stdlib/array/float64] views mandate a view offset based on the underlying `buffer`, the offset parameters support indexing semantics based on starting indices. For example, to index every other value in `x` starting from the second value and to index the last `N` elements in `y`, ```javascript var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); var x = new Float64Array( [ 0.0, 30.0, 45.0, 60.0, 90.0, 120.0 ] ); var m = new Uint8Array( [ 0, 0, 1, 0, 1, 1 ] ); var y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] ); dmskdeg2rad.ndarray( 3, x, 2, 1, m, 2, 1, y, -1, y.length-1 ); // y => [ 0.0, 0.0, 0.0, 0.0, ~1.047, ~0.524 ] ```
## Examples ```javascript var uniform = require( '@stdlib/random/base/uniform' ); var Float64Array = require( '@stdlib/array/float64' ); var Uint8Array = require( '@stdlib/array/uint8' ); var dmskdeg2rad = require( '@stdlib/math/strided/special/dmskdeg2rad' ); var x = new Float64Array( 10 ); var m = new Uint8Array( 10 ); var y = new Float64Array( 10 ); var i; for ( i = 0; i < x.length; i++ ) { x[ i ] = uniform( -180.0, 180.0 ); if ( uniform( 0.0, 1.0 ) < 0.5 ) { m[ i ] = 1; } } console.log( x ); console.log( m ); console.log( y ); dmskdeg2rad.ndarray( x.length, x, 1, 0, m, 1, 0, y, -1, y.length-1 ); console.log( y ); ```
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## C APIs
### Usage ```c #include "stdlib/math/strided/special/dmskdeg2rad.h" ``` #### stdlib_strided_dmskdeg2rad( N, \*X, strideX, \*Mask, strideMask, \*Y, strideY ) Converts each element in a double-precision floating-point strided array `X` from degrees to radians according to a strided mask array and assigns the results to elements in a double-precision floating-point strided array `Y`. ```c #include double X[] = { 0.0, 30.0, 45.0, 60.0, 90.0, 120.0, 150.0, 180.0 }; uint8_t Mask[] = { 0, 0, 1, 0, 1, 1, 0, 0 }; double Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; int64_t N = 4; stdlib_strided_dmskdeg2rad( N, X, 2, Mask, 2, Y, 2 ); ``` The function accepts the following arguments: - **N**: `[in] int64_t` number of indexed elements. - **X**: `[in] double*` input array. - **strideX**: `[in] int64_t` index increment for `X`. - **Mask**: `[in] uint8_t*` mask array. - **strideMask**: `[in] int64_t` index increment for `Mask`. - **Y**: `[out] double*` output array. - **strideY**: `[in] int64_t` index increment for `Y`. ```c void stdlib_strided_dmskdeg2rad( const int64_t N, const double *X, const int64_t strideX, const uint8_t *Mask, const int64_t strideMask, double *Y, const int64_t strideY ); ```
### Examples ```c #include "stdlib/math/strided/special/dmskdeg2rad.h" #include #include int main() { // Create an input strided array: double X[] = { 0.0, 30.0, 45.0, 60.0, 90.0, 120.0, 150.0, 180.0 }; // Create a mask strided array: uint8_t M[] = { 0, 0, 1, 0, 1, 1, 0, 0 }; // Create an output strided array: double Y[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; // Specify the number of elements: int64_t N = 4; // Specify the stride lengths: int64_t strideX = 2; int64_t strideM = 2; int64_t strideY = 2; // Compute the results: stdlib_strided_dmskdeg2rad( N, X, strideX, M, strideM, Y, strideY ); // Print the results: for ( int i = 0; i < 8; i++ ) { printf( "Y[ %i ] = %lf\n", i, Y[ i ] ); } } ```