# evalpoly > Compile a module for evaluating a [polynomial][@stdlib/math/base/tools/evalpoly].
## Usage ```javascript var compile = require( '@stdlib/math/base/tools/evalpoly-compile' ); ``` #### compile( c ) Compiles a module `string` containing an exported function which evaluates a [polynomial][@stdlib/math/base/tools/evalpoly] having coefficients `c`. ```javascript var str = compile( [ 3.0, 2.0, 1.0 ] ); // returns ``` In the example above, the output `string` would correspond to the following module: ```javascript 'use strict'; // MAIN // /** * Evaluates a polynomial. * * ## Notes * * - The implementation uses [Horner's rule][horners-method] for efficient computation. * * [horners-method]: https://en.wikipedia.org/wiki/Horner%27s_method * * * @private * @param {number} x - value at which to evaluate the polynomial * @returns {number} evaluated polynomial */ function evalpoly( x ) { if ( x === 0.0 ) { return 3.0; } return 3.0 + (x * (2.0 + (x * 1.0))); // eslint-disable-line max-len } // EXPORTS // module.exports = evalpoly; ``` The coefficients should be ordered in **ascending** degree, thus matching summation notation.
## Notes - The function is intended for **non-browser** environments for the purpose of generating module files.
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var Float64Array = require( '@stdlib/array/float64' ); var compile = require( '@stdlib/math/base/tools/evalpoly-compile' ); var coef; var sign; var str; var i; // Create an array of random coefficients... coef = new Float64Array( 10 ); for ( i = 0; i < coef.length; i++ ) { if ( randu() < 0.5 ) { sign = -1.0; } else { sign = 1.0; } coef[ i ] = sign * round( randu()*100.0 ); } // Compile a module for evaluating a polynomial: str = compile( coef ); console.log( str ); ```