# Flipsign > Return a [double-precision floating-point number][ieee754] with the magnitude of `x` and the sign of `x*y`.
## Usage ```javascript var flipsign = require( '@stdlib/math/base/special/flipsign' ); ``` #### flipsign( x, y ) Returns a [double-precision floating-point number][ieee754] with the magnitude of `x` and the sign of `x*y`; i.e., only return `-x` when `y` is a negative number. ```javascript var z = flipsign( -3.14, 10.0 ); // returns -3.14 z = flipsign( -3.14, -1.0 ); // returns 3.14 z = flipsign( 1.0, -0.0 ); // returns -1.0 z = flipsign( -3.14, -0.0 ); // returns 3.14 z = flipsign( -0.0, 1.0 ); // returns -0.0 z = flipsign( 0.0, -1.0 ); // returns -0.0 ```
## Notes - According to the [IEEE 754][ieee754] standard, a `NaN` has a biased exponent equal to `2047`, a significand greater than `0`, and a sign bit equal to **either** `1` **or** `0`. In which case, `NaN` may not correspond to just one but many binary representations. Accordingly, care should be taken to ensure that `y` is **not** `NaN`, else behavior may be indeterminate.
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var flipsign = require( '@stdlib/math/base/special/flipsign' ); var x; var y; var z; var i; // Generate random double-precision floating-point numbers `x` and `y` and flip the sign of `x` only if `y` is negative... for ( i = 0; i < 100; i++ ) { x = (randu()*100.0) - 50.0; y = (randu()*10.0) - 5.0; z = flipsign( x, y ); console.log( 'x: %d, y: %d => %d', x, y, z ); } ```