# cosm1 > Compute `cos(x) - 1`.
## Usage ```javascript var cosm1 = require( '@stdlib/math/base/special/cosm1' ); ``` #### cosm1( x ) Computes `cos(x) - 1`, where `cos` is the [cosine][@stdlib/math/base/special/cos] of a `number` (in radians). This function should be used instead of manually calculating `cos(x) - 1` when the argument is near unity. ```javascript var PI = require( '@stdlib/constants/float64/pi' ); var v = cosm1( 0.0 ); // returns 0.0 v = cosm1( PI/4.0 ); // returns ~-0.293 v = cosm1( -PI/6.0 ); // returns ~-0.134 v = cosm1( NaN ); // returns NaN ```
## Examples ```javascript var linspace = require( '@stdlib/array/linspace' ); var PI = require( '@stdlib/constants/float64/pi' ); var cosm1 = require( '@stdlib/math/base/special/cosm1' ); var x = linspace( 0.0, 2.0*PI, 100 ); var i; for ( i = 0; i < x.length; i++ ) { console.log( cosm1( x[ i ] ) ); } ```