# gswap > Interchange two vectors.
## Usage ```javascript var gswap = require( '@stdlib/blas/gswap' ); ``` #### gswap( x, y ) Interchanges two vectors `x` and `y`. ```javascript var Float64Array = require( '@stdlib/array/float64' ); var array = require( '@stdlib/ndarray/array' ); var x = array( new Float64Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] ) ); var y = array( new Float64Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] ) ); gswap( x, y ); var xbuf = x.data; // returns [ 2.0, 6.0, -1.0, -4.0, 8.0 ] var ybuf = y.data; // returns [ 4.0, 2.0, -3.0, 5.0, -1.0 ] ``` The function has the following parameters: - **x**: a 1-dimensional [`ndarray`][@stdlib/ndarray/array] or an array-like object. - **y**: a 1-dimensional [`ndarray`][@stdlib/ndarray/array] or an array-like object.
## Notes - `gswap()` provides a higher-level interface to the [BLAS][blas] level 1 function [`gswap`][@stdlib/blas/base/gswap]. - In general, for best performance, especially for large vectors, provide 1-dimensional [`ndarrays`][@stdlib/ndarray/array] whose underlying data type is either `float64` or `float32`.
## Examples ```javascript var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ); var gswap = require( '@stdlib/blas/gswap' ); var rand1 = discreteUniform.factory( 0, 100 ); var rand2 = discreteUniform.factory( 0, 10 ); var x = []; var y = []; var i; for ( i = 0; i < 10; i++ ) { x.push( rand1() ); y.push( rand2() ); } console.log( x ); console.log( y ); gswap( x, y ); console.log( x ); console.log( y ); ```