/** * @license Apache-2.0 * * Copyright (c) 2020 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MAIN // /** * Applies a quaternary callback to strided input array elements and assigns results to elements in a strided output array. * * @param {ArrayLikeObject} arrays - array-like object containing four input arrays and one output array * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements * @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays * @param {NonNegativeIntegerArray} offsets - array-like object containing the starting indices (i.e., index offsets) for the input and output arrays * @param {Callback} fcn - quaternary callback * @returns {void} * * @example * var Float64Array = require( '@stdlib/array/float64' ); * * function add( x, y, z, w ) { * return x + y + z + w; * } * * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); * var u = new Float64Array( x.length ); * * var shape = [ x.length ]; * var strides = [ 1, 1, 1, 1, 1 ]; * var offsets = [ 0, 0, 0, 0, 0 ]; * * quaternary( [ x, y, z, w, u ], shape, strides, offsets, add ); * * console.log( u ); * // => [ 4.0, 8.0, 12.0, 16.0, 20.0 ] */ function quaternary( arrays, shape, strides, offsets, fcn ) { var sx; var sy; var sz; var sw; var su; var ix; var iy; var iz; var iw; var iu; var x; var y; var z; var w; var u; var N; var i; N = shape[ 0 ]; if ( N <= 0 ) { return; } ix = offsets[ 0 ]; iy = offsets[ 1 ]; iz = offsets[ 2 ]; iw = offsets[ 3 ]; iu = offsets[ 4 ]; sx = strides[ 0 ]; sy = strides[ 1 ]; sz = strides[ 2 ]; sw = strides[ 3 ]; su = strides[ 4 ]; x = arrays[ 0 ]; y = arrays[ 1 ]; z = arrays[ 2 ]; w = arrays[ 3 ]; u = arrays[ 4 ]; for ( i = 0; i < N; i++ ) { u[ iu ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ] ); ix += sx; iy += sy; iz += sz; iw += sw; iu += su; } } // EXPORTS // module.exports = quaternary;