# Binomial Random Numbers > [Binomial][binomial] distributed pseudorandom numbers.
## Usage ```javascript var binomial = require( '@stdlib/random/base/binomial' ); ``` #### binomial( n, p ) Returns a pseudorandom number drawn from a [binomial][binomial] distribution with number of trials `n` and success probability `p`. ```javascript var r = binomial( 20, 0.8 ); // returns ``` If `n` is not a positive integer or `p` is not a probability, the function returns `NaN`. ```javascript var r = binomial( 1.5, 0.5 ); // returns NaN r = binomial( 2, 1.5 ); // returns NaN ``` If `n` or `p` is `NaN`, the function returns `NaN`. ```javascript var r = binomial( NaN, 0.4 ); // returns NaN r = binomial( 20, NaN ); // returns NaN ``` #### binomial.factory( \[n, p, ]\[options] ) Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a [binomial][binomial] distribution. ```javascript var rand = binomial.factory(); var r = rand( 20, 0.3 ); // returns ``` If provided `n` and `p`, the returned generator returns random variates from the specified distribution. ```javascript // Draws from binomial( 10, 0.8 ): var rand = binomial.factory( 10, 0.8 ); var r = rand(); // returns r = rand(); // returns ``` If not provided `n` and `p`, the returned generator requires that both parameters be provided at each invocation. ```javascript var rand = binomial.factory(); var r = rand( 20, 0.8 ); // returns r = rand( 123, 0.21 ); // returns ``` The function accepts the following `options`: - **prng**: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval `[0,1)`. If provided, the function **ignores** both the `state` and `seed` options. In order to seed the returned pseudorandom number generator, one must seed the provided `prng` (assuming the provided `prng` is seedable). - **seed**: pseudorandom number generator seed. - **state**: a [`Uint32Array`][@stdlib/array/uint32] containing pseudorandom number generator state. If provided, the function ignores the `seed` option. - **copy**: `boolean` indicating whether to copy a provided pseudorandom number generator state. Setting this option to `false` allows sharing state between two or more pseudorandom number generators. Setting this option to `true` ensures that a returned generator has exclusive control over its internal state. Default: `true`. To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the `prng` option. ```javascript var minstd = require( '@stdlib/random/base/minstd' ); var rand = binomial.factory({ 'prng': minstd.normalized }); var r = rand( 8, 0.9 ); // returns ``` To seed a pseudorandom number generator, set the `seed` option. ```javascript var rand1 = binomial.factory({ 'seed': 12345 }); var r1 = rand1( 8, 0.9 ); // returns var rand2 = binomial.factory( 8, 0.9, { 'seed': 12345 }); var r2 = rand2(); // returns var bool = ( r1 === r2 ); // returns true ``` To return a generator having a specific initial state, set the generator `state` option. ```javascript var rand; var bool; var r; var i; // Generate pseudorandom numbers, thus progressing the generator state: for ( i = 0; i < 1000; i++ ) { r = binomial( 8, 0.9 ); } // Create a new PRNG initialized to the current state of `binomial`: rand = binomial.factory({ 'state': binomial.state }); // Test that the generated pseudorandom numbers are the same: bool = ( rand( 8, 0.9 ) === binomial( 8, 0.9 ) ); // returns true ``` #### binomial.NAME The generator name. ```javascript var str = binomial.NAME; // returns 'binomial' ``` #### binomial.PRNG The underlying pseudorandom number generator. ```javascript var prng = binomial.PRNG; // returns ``` #### binomial.seed The value used to seed `binomial()`. ```javascript var rand; var r; var i; // Generate pseudorandom values... for ( i = 0; i < 100; i++ ) { r = binomial( 20, 0.5 ); } // Generate the same pseudorandom values... rand = binomial.factory( 20, 0.5, { 'seed': binomial.seed }); for ( i = 0; i < 100; i++ ) { r = rand(); } ``` If provided a PRNG for uniformly distributed numbers, this value is `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var seed = rand.seed; // returns null ``` #### binomial.seedLength Length of generator seed. ```javascript var len = binomial.seedLength; // returns ``` If provided a PRNG for uniformly distributed numbers, this value is `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var len = rand.seedLength; // returns null ``` #### binomial.state Writable property for getting and setting the generator state. ```javascript var r = binomial( 20, 0.8 ); // returns r = binomial( 20, 0.8 ); // returns // ... // Get a copy of the current state: var state = binomial.state; // returns r = binomial( 20, 0.8 ); // returns r = binomial( 20, 0.8 ); // returns // Reset the state: binomial.state = state; // Replay the last two pseudorandom numbers: r = binomial( 20, 0.8 ); // returns r = binomial( 20, 0.8 ); // returns // ... ``` If provided a PRNG for uniformly distributed numbers, this value is `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var state = rand.state; // returns null ``` #### binomial.stateLength Length of generator state. ```javascript var len = binomial.stateLength; // returns ``` If provided a PRNG for uniformly distributed numbers, this value is `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var len = rand.stateLength; // returns null ``` #### binomial.byteLength Size (in bytes) of generator state. ```javascript var sz = binomial.byteLength; // returns ``` If provided a PRNG for uniformly distributed numbers, this value is `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var sz = rand.byteLength; // returns null ``` #### binomial.toJSON() Serializes the pseudorandom number generator as a JSON object. ```javascript var o = binomial.toJSON(); // returns { 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] } ``` If provided a PRNG for uniformly distributed numbers, this method returns `null`. ```javascript var rand = binomial.factory({ 'prng': Math.random }); var o = rand.toJSON(); // returns null ```
## Notes - If PRNG state is "shared" (meaning a state array was provided during PRNG creation and **not** copied) and one sets the generator state to a state array having a different length, the PRNG does **not** update the existing shared state and, instead, points to the newly provided state array. In order to synchronize PRNG output according to the new shared state array, the state array for **each** relevant PRNG must be **explicitly** set. - If PRNG state is "shared" and one sets the generator state to a state array of the same length, the PRNG state is updated (along with the state of all other PRNGs sharing the PRNG's state array).
## Examples ```javascript var binomial = require( '@stdlib/random/base/binomial' ); var seed; var rand; var i; // Generate pseudorandom numbers... for ( i = 0; i < 100; i++ ) { console.log( binomial( 20, 0.5 ) ); } // Create a new pseudorandom number generator... seed = 1234; rand = binomial.factory( 10, 0.8, { 'seed': seed }); for ( i = 0; i < 100; i++ ) { console.log( rand() ); } // Create another pseudorandom number generator using a previous seed... rand = binomial.factory( 20, 0.5, { 'seed': binomial.seed }); for ( i = 0; i < 100; i++ ) { console.log( rand() ); } ```
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## References - Hörmann, Wolfgang. 1993. "The generation of binomial random variates." _Journal of Statistical Computation and Simulation_ 46 (1-2): 101–10. doi:[10.1080/00949659308811496][@hormann:1993a].