# clamp > Restrict a double-precision floating-point number to a specified range.
## Usage ```javascript var clamp = require( '@stdlib/math/base/special/clamp' ); ``` #### clamp( v, min, max ) Restricts a double-precision floating-point number to a specified range. ```javascript var v = clamp( 3.14, 0.0, 5.0 ); // returns 3.14 v = clamp( -3.14, 0.0, 5.0 ); // returns 0.0 v = clamp( 10.0, 0.0, 5.0 ); // returns 5.0 v = clamp( -0.0, 0.0, 5.0 ); // returns 0.0 v = clamp( 0.0, -3.14, -0.0 ); // returns -0.0 ``` If provided `NaN` for any argument, the function returns `NaN`. ```javascript var v = clamp( NaN, 0.0, 5.0 ); // returns NaN v = clamp( 0.0, NaN, 5.0 ); // returns NaN v = clamp( 3.14, 0.0, NaN ); // returns NaN ```
## Examples ```javascript var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ); var clamp = require( '@stdlib/math/base/special/clamp' ); var min; var max; var v; var i; for ( i = 0; i < 100; i++ ) { min = discreteUniform( 0.0, 10.0 ); max = discreteUniform( 5.0, 15.0 ); v = discreteUniform( -20.0, 20.0 ); console.log( 'clamp(%d,%d,%d) => %d', v, min, max, clamp( v, min, max ) ); } ```
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## C APIs
### Usage ```c #include "stdlib/math/base/special/clamp.h" ``` #### stdlib_base_clamp( v, min, max ) Restricts a double-precision floating-point number to a specified range. ```c double y = stdlib_base_clamp( -3.14, 0.0, 5.0 ); // returns 0.0 ``` The function accepts the following arguments: - **v**: `[in] double` input value. - **min**: `[in] double` minimum value. - **max**: `[in] double` maximum value. ```c double stdlib_base_clamp( const double v, const double min, const double max ); ```
### Examples ```c #include "stdlib/math/base/special/clamp.h" #include int main() { double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 }; double y; int i; for ( i = 0; i < 4; i++ ) { y = stdlib_base_clamp( x[ i ], -3.0, 3.0 ); printf( "clamp(%lf, %lf, %lf) = %lf\n", x[ i ], -3.0, 3.0, y ); } } ```