# Square Root of Epsilon > [Square root][@stdlib/math/base/special/sqrt] of [single-precision floating-point epsilon][@stdlib/constants/float32/eps].
## Usage ```javascript var FLOAT32_SQRT_EPSILON = require( '@stdlib/constants/float32/sqrt-eps' ); ``` #### FLOAT32_SQRT_EPSILON [Square root][@stdlib/math/base/special/sqrt] of [single-precision floating-point epsilon][@stdlib/constants/float32/eps]. ```javascript var bool = ( FLOAT32_SQRT_EPSILON === 0.0003452669770922512 ); // returns true ```
## Examples ```javascript var abs = require( '@stdlib/math/base/special/abs' ); var max = require( '@stdlib/math/base/special/max' ); var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); var randu = require( '@stdlib/random/base/randu' ); var FLOAT32_SQRT_EPSILON = require( '@stdlib/constants/float32/sqrt-eps' ); var bool; var a; var b; var i; function isApprox( a, b ) { var delta; var tol; delta = float64ToFloat32( abs( a - b ) ); tol = float64ToFloat32( FLOAT32_SQRT_EPSILON * max( abs( a ), abs( b ) ) ); return ( delta <= tol ); } for ( i = 0; i < 100; i++ ) { a = float64ToFloat32( randu()*10.0 ); b = float64ToFloat32( a + (randu()*2.0e-2) - 1.0e-2 ); bool = isApprox( a, b ); console.log( '%d %s approximately equal to %d', a, ( bool ) ? 'is' : 'is not', b ); } ```