/** * @license Apache-2.0 * * Copyright (c) 2020 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; // MODULES // var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); // VARIABLES // var M = 5; // MAIN // /** * Computes the dot product of two single-precision floating-point vectors with extended accumulation. * * @param {integer} N - number of values over which to compute the dot product * @param {number} scalar - scalar constant to add to dot product * @param {Float32Array} x - first input array * @param {integer} strideX - `x` stride length * @param {NonNegativeInteger} offsetX - starting index for `x` * @param {Float32Array} y - second input array * @param {integer} strideY - `y` stride length * @param {NonNegativeInteger} offsetY - starting index for `y` * @returns {number} dot product of `x` and `y` * * @example * var Float32Array = require( '@stdlib/array/float32' ); * * var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] ); * var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] ); * * var z = sdsdot( x.length, 0.0, x, 1, 0, y, 1, 0 ); * // returns -5.0 */ function sdsdot( N, scalar, x, strideX, offsetX, y, strideY, offsetY ) { var dot; var ix; var iy; var m; var i; dot = scalar; if ( N <= 0 ) { return float64ToFloat32( dot ); } ix = offsetX; iy = offsetY; // Use unrolled loops if both strides are equal to `1`... if ( strideX === 1 && strideY === 1 ) { m = N % M; // If we have a remainder, run a clean-up loop... if ( m > 0 ) { for ( i = 0; i < m; i++ ) { dot += x[ ix ] * y[ iy ]; ix += 1; iy += 1; } } if ( N < M ) { return float64ToFloat32( dot ); } for ( i = m; i < N; i += M ) { dot += ( x[ix]*y[iy] ) + ( x[ix+1]*y[iy+1] ) + ( x[ix+2]*y[iy+2] ) + ( x[ix+3]*y[iy+3] ) + ( x[ix+4]*y[iy+4] ); // eslint-disable-line max-len ix += M; iy += M; } return float64ToFloat32( dot ); } for ( i = 0; i < N; i++ ) { dot += x[ ix ] * y[ iy ]; ix += strideX; iy += strideY; } return float64ToFloat32( dot ); } // EXPORTS // module.exports = sdsdot;