# saxpy > Multiply a vector `x` by a constant `alpha` and add the result to `y`.
## Usage ```javascript var saxpy = require( '@stdlib/blas/base/saxpy' ); ``` #### saxpy( N, alpha, x, strideX, y, strideY ) Multiplies a vector `x` by a constant `alpha` and adds the result to `y`. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] ); var alpha = 5.0; saxpy( x.length, alpha, x, 1, y, 1 ); // y => [ 6.0, 11.0, 16.0, 21.0, 26.0 ] ``` The function has the following parameters: - **N**: number of indexed elements. - **alpha**: `numeric` constant. - **x**: input [`Float32Array`][mdn-float32array]. - **strideX**: index increment for `x`. - **y**: input [`Float32Array`][mdn-float32array]. - **strideY**: index increment for `y`. The `N` and `stride` parameters determine which elements in `x` and `y` are accessed at runtime. For example, to multiply every other value in `x` by `alpha` and add the result to the first `N` elements of `y` in reverse order, ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] ); var alpha = 5.0; var N = floor( x.length / 2 ); saxpy( N, alpha, x, 2, y, -1 ); // y => [ 26.0, 16.0, 6.0, 1.0, 1.0, 1.0 ] ``` Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); // Initial arrays... var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); // Create offset views... var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element var N = floor( x0.length / 2 ); saxpy( N, 5.0, x1, -2, y1, 1 ); // y0 => [ 7.0, 8.0, 9.0, 40.0, 31.0, 22.0 ] ``` #### saxpy.ndarray( N, alpha, x, strideX, offsetX, y, strideY, offsetY ) Multiplies a vector `x` by a constant `alpha` and adds the result to `y` using alternative indexing semantics. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] ); var alpha = 5.0; saxpy.ndarray( x.length, alpha, x, 1, 0, y, 1, 0 ); // y => [ 6.0, 11.0, 16.0, 21.0, 26.0 ] ``` The function has the following additional parameters: - **offsetX**: starting index for `x`. - **offsetY**: starting index for `y`. While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offsetX` and `offsetY` parameters support indexing semantics based on starting indices. For example, to multiply every other value in `x` by a constant `alpha` starting from the second value and add to the last `N` elements in `y` where `x[i] -> y[n]`, `x[i+2] -> y[n-1]`,..., ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); var alpha = 5.0; var N = floor( x.length / 2 ); saxpy.ndarray( N, alpha, x, 2, 1, y, -1, y.length-1 ); // y => [ 7.0, 8.0, 9.0, 40.0, 31.0, 22.0 ] ```
## Notes - If `N <= 0` or `alpha == 0`, both functions return `y` unchanged. - `saxpy()` corresponds to the [BLAS][blas] level 1 function [`saxpy`][saxpy].
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var Float32Array = require( '@stdlib/array/float32' ); var saxpy = require( '@stdlib/blas/base/saxpy' ); var x; var y; var i; x = new Float32Array( 10 ); y = new Float32Array( 10 ); for ( i = 0; i < x.length; i++ ) { x[ i ] = round( randu()*100.0 ); y[ i ] = round( randu()*10.0 ); } console.log( x ); console.log( y ); saxpy.ndarray( x.length, 5.0, x, 1, 0, y, -1, y.length-1 ); console.log( y ); ```