# Epsilon > Difference between one and the smallest value greater than one that can be represented as a [single-precision floating-point number][ieee754].
[Epsilon][machine-epsilon] is defined as
Epsilon for a single-precision floating-point number.
where `b` is the radix (base) and `p` is the precision (number of radix bits in the significand). For [single-precision floating-point numbers][ieee754], `b` is `2` and `p` is `24`.
## Usage ```javascript var FLOAT32_EPSILON = require( '@stdlib/constants/float32/eps' ); ``` #### FLOAT32_EPSILON Difference between one and the smallest value greater than one that can be represented as a [single-precision floating-point number][ieee754]. ```javascript var bool = ( FLOAT32_EPSILON === 1.1920928955078125e-7 ); // returns true ```
## Examples ```javascript var abs = require( '@stdlib/math/base/special/abs' ); var max = require( '@stdlib/math/base/special/max' ); var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); var randu = require( '@stdlib/random/base/randu' ); var FLOAT32_EPSILON = require( '@stdlib/constants/float32/eps' ); var bool; var a; var b; var i; function isApprox( a, b ) { var delta; var tol; delta = float64ToFloat32( abs( a - b ) ); tol = float64ToFloat32( FLOAT32_EPSILON * max( abs( a ), abs( b ) ) ); return ( delta <= tol ); } for ( i = 0; i < 100; i++ ) { a = float64ToFloat32( randu()*10.0 ); b = float64ToFloat32( a + (randu()*2.0e-6) - 1.0e-6 ); bool = isApprox( a, b ); console.log( '%d %s approximately equal to %d', a, ( bool ) ? 'is' : 'is not', b ); } ```