# Square Root of Epsilon > [Square root][@stdlib/math/base/special/sqrt] of [double-precision floating-point epsilon][@stdlib/constants/float64/eps].
## Usage ```javascript var FLOAT64_SQRT_EPSILON = require( '@stdlib/constants/float64/sqrt-eps' ); ``` #### FLOAT64_SQRT_EPSILON [Square root][@stdlib/math/base/special/sqrt] of [double-precision floating-point epsilon][@stdlib/constants/float64/eps]. ```javascript var bool = ( FLOAT64_SQRT_EPSILON === 0.14901161193847656e-7 ); // returns true ```
## Examples ```javascript var abs = require( '@stdlib/math/base/special/abs' ); var max = require( '@stdlib/math/base/special/max' ); var randu = require( '@stdlib/random/base/randu' ); var FLOAT64_SQRT_EPSILON = require( '@stdlib/constants/float64/sqrt-eps' ); var bool; var a; var b; var i; function isApprox( a, b ) { var delta; var tol; delta = abs( a - b ); tol = FLOAT64_SQRT_EPSILON * max( abs( a ), abs( b ) ); return ( delta <= tol ); } for ( i = 0; i < 100; i++ ) { a = randu() * 10.0; b = a + (randu()*5.0e-7) - 2.5e-7; bool = isApprox( a, b ); console.log( '%d %s approximately equal to %d. Delta: %d.', a, ( bool ) ? 'is' : 'is not', b, abs( a - b ) ); } ```