/** * @license Apache-2.0 * * Copyright (c) 2018 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdlib/blas/base/saxpy.h" /** * Multiplies a vector `X` by a constant and adds the result to `Y`. * * @param N number of elements * @param alpha scalar * @param X input array * @param strideX X stride length * @param Y destination array * @param strideY Y stride length */ void c_saxpy( const int N, const float alpha, const float *X, const int strideX, float *Y, const int strideY ) { int ix; int iy; int i; int m; if ( N <= 0 ) { return; } // If `alpha` is `0`, then `y` is unchanged... if ( alpha == 0.0f ) { return; } // If both strides are equal to `1`, use unrolled loops... if ( strideX == 1 && strideY == 1 ) { m = N % 4; // If we have a remainder, do a clean-up loop... if ( m > 0 ) { for ( i = 0; i < m; i++ ) { Y[ i ] += alpha * X[ i ]; } if ( N < 4 ) { return; } } for ( i = m; i < N; i += 4 ) { Y[ i ] += alpha * X[ i ]; Y[ i+1 ] += alpha * X[ i+1 ]; Y[ i+2 ] += alpha * X[ i+2 ]; Y[ i+3 ] += alpha * X[ i+3 ]; } return; } if ( strideX < 0 ) { ix = (1-N) * strideX; } else { ix = 0; } if ( strideY < 0 ) { iy = (1-N) * strideY; } else { iy = 0; } for ( i = 0; i < N; i++ ) { Y[ iy ] += alpha * X[ ix ]; ix += strideX; iy += strideY; } return; }