# toInt32 > Convert a [double-precision floating-point number][ieee754] to a signed 32-bit integer.
## Usage ```javascript var float64ToInt32 = require( '@stdlib/number/float64/base/to-int32' ); ``` #### float64ToInt32( x ) Converts a [double-precision floating-point number][ieee754] to a signed 32-bit integer. ```javascript var y = float64ToInt32( 4294967295.0 ); // returns -1 y = float64ToInt32( 3.14 ); // returns 3 y = float64ToInt32( -3.14 ); // returns -3 y = float64ToInt32( NaN ); // returns 0 y = float64ToInt32( Infinity ); // returns 0 y = float64ToInt32( -Infinity ); // returns 0 ```
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var MAX_INT = require( '@stdlib/constants/uint32/max' ); var float64ToInt32 = require( '@stdlib/number/float64/base/to-int32' ); var int32; var f64; var i; for ( i = 0; i < 500; i++ ) { // Generate a random double-precision floating-point integer: f64 = round( randu()*MAX_INT ); // Convert the double-precision floating-point integer to a signed integer: int32 = float64ToInt32( f64 ); console.log( 'float64: %d => int32: %d', f64, int32 ); } ```