# Float32 > Base utilities for single-precision floating-point numbers.
## Usage ```javascript var ns = require( '@stdlib/number/float32/base' ); ``` #### ns Base utilities for single-precision floating-point numbers. ```javascript var o = ns; // returns {...} ```
- [`exponentf( x )`][@stdlib/number/float32/base/exponent]: return an integer corresponding to the unbiased exponent of a single-precision floating-point number. - [`fromBinaryStringf( bstr )`][@stdlib/number/float32/base/from-binary-string]: create a single-precision floating-point number from an IEEE 754 literal bit representation. - [`fromWordf( word )`][@stdlib/number/float32/base/from-word]: create a single-precision floating-point number from an unsigned integer corresponding to an IEEE 754 binary representation. - [`normalizef( [out,] x )`][@stdlib/number/float32/base/normalize]: return a normal number `y` and exponent `exp` satisfying `x = y * 2^exp`. - [`signbitf( x )`][@stdlib/number/float32/base/signbit]: return a boolean indicating if the sign bit for a single-precision floating-point number is on (true) or off (false). - [`significandf( x )`][@stdlib/number/float32/base/significand]: return an integer corresponding to the significand of a single-precision floating-point number. - [`toBinaryStringf( x )`][@stdlib/number/float32/base/to-binary-string]: return a string giving the literal bit representation of a single-precision floating-point number. - [`float32ToInt32( x )`][@stdlib/number/float32/base/to-int32]: convert a single-precision floating-point number to a signed 32-bit integer. - [`float32ToUint32( x )`][@stdlib/number/float32/base/to-uint32]: convert a single-precision floating-point number to an unsigned 32-bit integer. - [`toWordf( x )`][@stdlib/number/float32/base/to-word]: return an unsigned 32-bit integer corresponding to the IEEE 754 binary representation of a single-precision floating-point number.
## Examples ```javascript var objectKeys = require( '@stdlib/utils/keys' ); var ns = require( '@stdlib/number/float32/base' ); console.log( objectKeys( ns ) ); ```