# abs2
> Compute the squared [absolute value][absolute-value] of a double-precision floating-point number.
## Usage
```javascript
var abs2 = require( '@stdlib/math/base/special/abs2' );
```
#### abs2( x )
Computes the squared [absolute value][absolute-value] of a double-precision floating-point number.
```javascript
var v = abs2( -1.0 );
// returns 1.0
v = abs2( 2.0 );
// returns 4.0
v = abs2( 0.0 );
// returns 0.0
v = abs2( -0.0 );
// returns 0.0
v = abs2( NaN );
// returns NaN
```
## Examples
```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var abs2 = require( '@stdlib/math/base/special/abs2' );
var x;
var i;
for ( i = 0; i < 100; i++ ) {
x = round( randu() * 100.0 ) - 50.0;
console.log( 'abs2(%d) = %d', x, abs2( x ) );
}
```
* * *
## C APIs
### Usage
```c
#include "stdlib/math/base/special/abs2.h"
```
#### stdlib_base_abs2( x )
Computes the squared absolute value of a double-precision floating-point number.
```c
double y = stdlib_base_abs2( -5.0 );
// returns 25.0
```
The function accepts the following arguments:
- **x**: `[in] double` input value.
```c
double stdlib_base_abs2( const double x );
```
### Examples
```c
#include "stdlib/math/base/special/abs2.h"
#include
int main() {
double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 };
double y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_abs2( x[ i ] );
printf( "abs2(%lf) = %lf\n", x[ i ], y );
}
}
```
[absolute-value]: https://en.wikipedia.org/wiki/Absolute_value