# sscal > Multiply a single-precision floating-point vector `x` by a constant `alpha`.
## Usage ```javascript var sscal = require( '@stdlib/blas/base/sscal' ); ``` #### sscal( N, alpha, x, stride ) Multiplies a single-precision floating-point vector `x` by a constant `alpha`. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] ); sscal( x.length, 5.0, x, 1 ); // x => [ -10.0, 5.0, 15.0, -25.0, 20.0, 0.0, -5.0, -15.0 ] ``` The function has the following parameters: - **N**: number of indexed elements. - **alpha**: scalar constant. - **x**: input [`Float32Array`][@stdlib/array/float32]. - **stride**: index increment. The `N` and `stride` parameters determine which elements in `x` are accessed at runtime. For example, to multiply every other value by a constant ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] ); var N = floor( x.length / 2 ); sscal( N, 5.0, x, 2 ); // x => [ -10.0, 1.0, 15.0, -5.0, 20.0, 0.0, -5.0, -3.0 ] ``` Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var floor = require( '@stdlib/math/base/special/floor' ); // Initial array... var x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] ); // Create an offset view... var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element var N = 3; // Scale every other value... sscal( N, 5.0, x1, 2 ); // x0 => [ 1.0, -10.0, 3.0, -20.0, 5.0, -30.0 ] ``` If either `N` or `stride` is less than or equal to `0`, the function returns `x` unchanged. #### sscal.ndarray( N, alpha, x, stride, offset ) Multiplies a single-precision floating-point vector `x` by a constant `alpha` using alternative indexing semantics. ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] ); sscal.ndarray( x.length, 5.0, x, 1, 0 ); // x => [ -10.0, 5.0, 15.0, -25.0, 20.0, 0.0, -5.0, -15.0 ] ``` The function has the following additional parameters: - **offset**: starting index. While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offset` parameter supports indexing semantics based on a starting index. For example, to multiply the last three elements of `x` by a constant ```javascript var Float32Array = require( '@stdlib/array/float32' ); var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] ); sscal.ndarray( 3, 5.0, x, 1, x.length-3 ); // x => [ 1.0, -2.0, 3.0, -20.0, 25.0, -30.0 ] ```
## Notes - If `N <= 0`, both functions return `x` unchanged. - `sscal()` corresponds to the [BLAS][blas] level 1 function [`sscal`][sscal].
## Examples ```javascript var round = require( '@stdlib/math/base/special/round' ); var randu = require( '@stdlib/random/base/randu' ); var Float32Array = require( '@stdlib/array/float32' ); var sscal = require( '@stdlib/blas/base/sscal' ); var rand; var sign; var x; var i; x = new Float32Array( 10 ); for ( i = 0; i < x.length; i++ ) { rand = round( randu()*100.0 ); sign = randu(); if ( sign < 0.5 ) { sign = -1.0; } else { sign = 1.0; } x[ i ] = sign * rand; } console.log( x ); sscal( x.length, 5.0, x, 1 ); console.log( x ); ```