# abs2 > Compute the squared [absolute value][absolute-value] of a double-precision floating-point number.
## Usage ```javascript var abs2 = require( '@stdlib/math/base/special/abs2' ); ``` #### abs2( x ) Computes the squared [absolute value][absolute-value] of a double-precision floating-point number. ```javascript var v = abs2( -1.0 ); // returns 1.0 v = abs2( 2.0 ); // returns 4.0 v = abs2( 0.0 ); // returns 0.0 v = abs2( -0.0 ); // returns 0.0 v = abs2( NaN ); // returns NaN ```
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var abs2 = require( '@stdlib/math/base/special/abs2' ); var x; var i; for ( i = 0; i < 100; i++ ) { x = round( randu() * 100.0 ) - 50.0; console.log( 'abs2(%d) = %d', x, abs2( x ) ); } ```
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## C APIs
### Usage ```c #include "stdlib/math/base/special/abs2.h" ``` #### stdlib_base_abs2( x ) Computes the squared absolute value of a double-precision floating-point number. ```c double y = stdlib_base_abs2( -5.0 ); // returns 25.0 ``` The function accepts the following arguments: - **x**: `[in] double` input value. ```c double stdlib_base_abs2( const double x ); ```
### Examples ```c #include "stdlib/math/base/special/abs2.h" #include int main() { double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 }; double y; int i; for ( i = 0; i < 4; i++ ) { y = stdlib_base_abs2( x[ i ] ); printf( "abs2(%lf) = %lf\n", x[ i ], y ); } } ```