# frexp > Split a [double-precision floating-point number][ieee754] into a normalized fraction and an integer power of two.
## Usage ```javascript var frexp = require( '@stdlib/math/base/special/frexp' ); ``` #### frexp( \[out,] x ) Splits a [double-precision floating-point number][ieee754] into a normalized fraction and an integer power of two. ```javascript var out = frexp( 4.0 ); // returns [ 0.5, 3 ] ``` By default, the function returns the normalized fraction and the exponent as a two-element `array`. The normalized fraction and exponent satisfy the relation `x = frac * 2^exp`. ```javascript var pow = require( '@stdlib/math/base/special/pow' ); var x = 4.0; var out = frexp( x ); // returns [ 0.5, 3 ] var frac = out[ 0 ]; var exp = out[ 1 ]; var bool = ( x === frac * pow(2.0, exp) ); // returns true ``` To avoid unnecessary memory allocation, the function supports providing an output (destination) object. ```javascript var Float64Array = require( '@stdlib/array/float64' ); var out = new Float64Array( 2 ); var y = frexp( out, 4.0 ); // returns [ 0.5, 3 ] var bool = ( y === out ); // returns true ``` If provided positive or negative zero, `NaN`, or positive or negative `infinity`, the function returns a two-element `array` containing the input value and an exponent equal to `0`. ```javascript var out = frexp( 0.0 ); // returns [ 0.0, 0 ] out = frexp( -0.0 ); // returns [ -0.0, 0 ] out = frexp( NaN ); // returns [ NaN, 0 ] out = frexp( Infinity ); // returns [ Infinity, 0 ] out = frexp( -Infinity ); // returns [ -Infinity, 0 ] ``` For all other numeric input values, the [absolute value][@stdlib/math/base/special/abs] of the normalized fraction resides on the interval `[0.5,1)`.
## Notes - Care should be taken when reconstituting a [double-precision floating-point number][ieee754] from a normalized fraction and an exponent. For example, ```javascript var pow = require( '@stdlib/math/base/special/pow' ); var x = 8.988939926493918e+307; // x ~ 2^1023 var out = frexp( x ); // returns [ 0.5000263811533315, 1024 ] // Naive reconstitution: var y = out[ 0 ] * pow( 2.0, out[ 1 ] ); // returns Infinity // Account for 2^1024 evaluating as infinity by recognizing 2^1024 = 2^1 * 2^1023: y = out[ 0 ] * pow( 2.0, out[1]-1023 ) * pow( 2.0, 1023 ); // returns 8.988939926493918e+307 ```
## Examples ```javascript var randu = require( '@stdlib/random/base/randu' ); var round = require( '@stdlib/math/base/special/round' ); var pow = require( '@stdlib/math/base/special/pow' ); var BIAS = require( '@stdlib/constants/float64/exponent-bias' ); var frexp = require( '@stdlib/math/base/special/frexp' ); var sign; var frac; var exp; var x; var f; var v; var i; // Generate random numbers and break each into a normalized fraction and an integer power of two... for ( i = 0; i < 100; i++ ) { if ( randu() < 0.5 ) { sign = -1.0; } else { sign = 1.0; } frac = randu() * 10.0; exp = round( randu()*616.0 ) - 308; x = sign * frac * pow( 10.0, exp ); f = frexp( x ); if ( f[ 1 ] > BIAS ) { v = f[ 0 ] * pow( 2.0, f[1]-BIAS ) * pow( 2.0, BIAS ); } else { v = f[ 0 ] * pow( 2.0, f[ 1 ] ); } console.log( '%d = %d * 2^%d = %d', x, f[ 0 ], f[ 1 ], v ); } ```