# clampf > Restrict a single-precision floating-point number to a specified range.
## Usage ```javascript var clampf = require( '@stdlib/math/base/special/clampf' ); ``` #### clampf( v, min, max ) Restricts a single-precision floating-point number to a specified range. ```javascript var v = clampf( 3.0, 0.0, 5.0 ); // returns 3.0 v = clampf( -3.0, 0.0, 5.0 ); // returns 0.0 v = clampf( 10.0, 0.0, 5.0 ); // returns 5.0 v = clampf( -0.0, 0.0, 5.0 ); // returns 0.0 v = clampf( 0.0, -3.0, -0.0 ); // returns -0.0 ``` If provided `NaN` for any argument, the function returns `NaN`. ```javascript var v = clampf( NaN, 0.0, 5.0 ); // returns NaN v = clampf( 0.0, NaN, 5.0 ); // returns NaN v = clampf( 3.14, 0.0, NaN ); // returns NaN ```
## Examples ```javascript var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ); var clampf = require( '@stdlib/math/base/special/clampf' ); var min; var max; var v; var i; for ( i = 0; i < 100; i++ ) { min = discreteUniform( 0.0, 10.0 ); max = discreteUniform( 5.0, 15.0 ); v = discreteUniform( -20.0, 20.0 ); console.log( 'clampf(%d,%d,%d) => %d', v, min, max, clampf( v, min, max ) ); } ```
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## C APIs
### Usage ```c #include "stdlib/math/base/special/clampf.h" ``` #### stdlib_base_clampf( v, min, max ) Restricts a single-precision floating-point number to a specified range. ```c float y = stdlib_base_clampf( -3.14f, 0.0f, 5.0f ); // returns 0.0f ``` The function accepts the following arguments: - **v**: `[in] float` input value. - **min**: `[in] float` minimum value. - **max**: `[in] float` maximum value. ```c float stdlib_base_clampf( const float v, const float min, const float max ); ```
### Examples ```c #include "stdlib/math/base/special/clampf.h" #include int main() { float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f }; float y; int i; for ( i = 0; i < 4; i++ ) { y = stdlib_base_clampf( x[ i ], -3.0f, 3.0f ); printf( "clamp(%f, %f, %f) = %f\n", x[ i ], -3.0f, 3.0f, y ); } } ```