# isProbability > Test if a value is a probability.
A **probability** is defined as a numeric value on the interval `[0,1]`.
## Usage ```javascript var isProbability = require( '@stdlib/assert/is-probability' ); ``` #### isProbability( value ) Tests if a `value` is a probability. ```javascript var Number = require( '@stdlib/number/ctor' ); var bool = isProbability( 0.5 ); // returns true bool = isProbability( new Number( 0.5 ) ); // returns true bool = isProbability( 3.14 ); // returns false bool = isProbability( -5.0 ); // returns false bool = isProbability( NaN ); // returns false bool = isProbability( null ); // returns false ``` #### isProbability.isPrimitive( value ) Tests if a `value` is a primitive probability. ```javascript var Number = require( '@stdlib/number/ctor' ); var bool = isProbability.isPrimitive( 0.33 ); // returns true bool = isProbability.isPrimitive( new Number( 0.33 ) ); // returns false ``` #### isProbability.isObject( value ) Tests if a `value` is a `Number` object having a value which is a probability. ```javascript var Number = require( '@stdlib/number/ctor' ); var bool = isProbability.isObject( 0.11 ); // returns false bool = isProbability.isObject( new Number( 0.11 ) ); // returns true ```
## Examples ```javascript var Number = require( '@stdlib/number/ctor' ); var isProbability = require( '@stdlib/assert/is-probability' ); var bool = isProbability( 0.5 ); // returns true bool = isProbability( new Number( 0.5 ) ); // returns true bool = isProbability( 0.0 ); // returns true bool = isProbability( 1.0 ); // returns true bool = isProbability( 3.14 ); // returns false bool = isProbability( -5.0 ); // returns false bool = isProbability( NaN ); // returns false bool = isProbability( '0.5' ); // returns false bool = isProbability( null ); // returns false ```